# Charm Slot
# Desecrated Modifiers
# Desecrated Prefix Modifiers
# Desecrated Suffix Modifiers
# Dexterity Requirement
# Empty Modifiers
# Empty Prefix Modifiers
# Empty Suffix Modifiers
# Enchant Modifiers
# Fractured Modifiers
# Implicit Modifiers
# Intelligence Requirement
# Life Regeneration per second
# Life Regeneration per second per Socket filled
# Mana gained when you Block
# metre to Dodge Roll distance
# metre to Dodge Roll distance if you haven't Dodge Rolled Recently
# metre to Dodge Roll distance if you've Dodge Rolled Recently
# Modifiers
# Physical Damage taken from Attack Hits
# Physical Damage taken from Hits
# Physical damage taken from Projectile Attacks
# Physical Damage taken on Minion Death
# Prefix Modifiers
# Strength Requirement
# Suffix Modifiers
# to # Cold Thorns damage
# to # Fire Thorns damage
# to # Fire Thorns damage per 100 maximum Life
# to # Physical Thorns damage
# to Accuracy Rating
# to Ailment Threshold
# to all Attributes
# to all Attributes per Level
# to all Attributes per Socket filled
# to Armour
# to Dexterity
# to Dexterity and Intelligence
# to Evasion Rating
# to Intelligence
# to Level of all Attack Skills
# to Level of all Chaos Spell Skills
# to Level of all Cold Skills
# to Level of all Cold Spell Skills
# to Level of all Elemental Skills
# to Level of all Fire Skills
# to Level of all Fire Spell Skills
# to Level of all Lightning Skills
# to Level of all Lightning Spell Skills
# to Level of all Melee Skills
# to Level of all Minion Skills
# to Level of all Physical Spell Skills
# to Level of all Projectile Skills
# to Level of all Skills
# to Level of all Spell Skills
# to Level of Despair Skills
# to Level of Elemental Weakness Skills
# to Level of Enfeeble Skills
# to Level of Temporal Chains Skills
# to Level of Vulnerability Skills
# to Maximum Endurance Charges
# to maximum Energy Shield
# to Maximum Frenzy Charges
# to maximum Life
# to maximum Life per Socket filled
# to maximum Mana
# to maximum Mana per Socket filled
# to maximum number of Elemental Infusions
# to maximum number of Summoned Ballista Totems
# to maximum number of Summoned Totems
# to Maximum Power Charges
# to Maximum Rage
# to maximum Valour
# to Spirit
# to Spirit while you have at least 200 Dexterity
# to Spirit while you have at least 200 Intelligence
# to Spirit while you have at least 200 Strength
# to Strength
# to Strength and Dexterity
# to Strength and Intelligence
# to Stun Threshold
# to Stun Threshold per Socket filled
# total Elemental Resistances
# total Resistances
# Unrevealed Modifiers
# Unrevealed Prefix Modifiers
# Unrevealed Suffix Modifiers
#% additional Physical Damage Reduction
#% chance for Charms you use to not consume Charges
#% chance for Energy Shield Recharge to start when you Kill an Enemy
#% chance for Flasks you use to not consume Charges
#% chance for Lightning Damage with Hits to be Lucky
#% chance for Mace Slam Skills you use yourself to cause Aftershocks
#% chance for Slam Skills you use yourself to cause Aftershocks
#% chance for Spell Skills to fire 2 additional Projectiles
#% chance for Trigger skills to refund half of Energy Spent
#% chance to Aggravate Bleeding on Hit
#% chance to Aggravate Bleeding on targets you Critically Hit with Attacks
#% chance to Aggravate Bleeding on targets you Hit with Attacks
#% chance to Avoid Chaos Damage from Hits
#% chance to Avoid Death from Hits
#% chance to Avoid Physical Damage from Hits
#% chance to be inflicted with Bleeding when Hit
#% chance to be Poisoned
#% chance to Blind Enemies on Hit with Attacks
#% chance to build an additional Combo on Hit
#% chance to cause Bleeding on Hit
#% chance to Curse Enemies with Enfeeble on Block
#% Chance to gain a Charge when you Kill an Enemy
#% chance to gain a Power Charge on Critical Hit
#% chance to gain a Power Charge on Hit
#% chance to Gain Arcane Surge when you deal a Critical Hit
#% chance to gain Onslaught on Killing Hits with this Weapon
#% chance to gain Volatility on Kill
#% chance to inflict Bleeding on Hit
#% chance to Intimidate Enemies for 4 seconds on Hit
#% chance to load a bolt into all Crossbow skills on Kill
#% chance to not destroy Corpses when Consuming Corpses
#% chance to Pierce an Enemy
#% chance to Poison on Hit
#% chance to Poison on Hit with Attacks
#% chance to Poison on Hit with this weapon
#% chance when a Charm is used to use another Charm without consuming Charges
#% chance when collecting an Elemental Infusion to gain an&additional Elemental Infusion of the same type
#% chance when you gain a Charge to gain an additional Charge
#% chance when you Reload a Crossbow to be immediate
#% faster Curse Activation
#% faster start of Energy Shield Recharge
#% increased Accuracy Rating
#% increased Accuracy Rating against Enemies affected by Abyssal Wasting
#% increased Accuracy Rating with Bows
#% increased amount of Chests
#% increased amount of Life Leeched
#% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently
#% increased amount of Magic Chests
#% increased amount of Magic Chests in your Maps
#% increased amount of Mana Leeched
#% increased amount of Rare Chests
#% increased amount of Rare Chests in your Maps
#% increased Amount Recovered
#% increased Archon Buff duration
#% increased Area of Effect
#% increased Area of Effect for Attacks
#% increased Area of Effect for Attacks per 10 Intelligence
#% increased Area of Effect of Curses
#% increased Armour
#% increased Armour and Energy Shield
#% increased Armour and Evasion
#% increased Armour Break Duration
#% increased Armour from Equipped Body Armour
#% increased Armour, Evasion and Energy Shield
#% increased Arrow Speed
#% increased Attack and Cast Speed
#% increased Attack Damage
#% increased Attack Damage while not on Low Mana
#% increased Attack Damage while on Low Life
#% increased Attack Speed
#% increased Attack Speed per 10 Dexterity
#% increased Attack Speed per 20 Dexterity
#% increased Attack Speed per 20 Spirit
#% increased Attack Speed per 25 Dexterity
#% increased Attack Speed while a Rare or Unique Enemy is in your Presence
#% increased Attack Speed while on Full Mana
#% increased Attack Speed while your Companion is in your Presence
#% increased Attack Speed with Bows
#% increased Attack Speed with Crossbows
#% increased Attack Speed with Quarterstaves
#% increased Attack Speed with Spears
#% increased Attribute Requirements
#% increased Attributes per Socket filled
#% increased Bleeding Duration
#% increased Blind Effect
#% increased Block chance
#% increased Block chance against Projectiles
#% increased bonuses gained from Equipped Quiver
#% increased bonuses gained from Equipped Rings
#% increased bonuses gained from left Equipped Ring
#% increased bonuses gained from right Equipped Ring
#% increased Cast Speed
#% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
#% increased Cast Speed per 20 Spirit
#% increased Cast Speed when on Full Life
#% increased Cast Speed when on Low Life
#% increased Cast Speed while on Full Mana
#% increased Chance to be afflicted by Ailments when Hit
#% increased chance to inflict Ailments
#% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
#% increased chance to inflict Bleeding
#% increased chance to Poison
#% increased chance to Shock
#% increased Chaos Damage
#% increased Charges
#% increased Charges gained
#% increased Charges per use
#% increased Charm Charges gained
#% increased Charm Effect Duration
#% increased Chill Duration on Enemies
#% increased Cold Damage
#% increased Cooldown Recovery Rate
#% increased Cost Efficiency
#% increased Cost Efficiency of Attacks
#% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently
#% increased Cost of Skills for each 200 total Mana Spent Recently
#% increased Critical Damage Bonus
#% increased Critical Damage Bonus for Attack Damage
#% increased Critical Damage Bonus per Power Charge
#% increased Critical Damage Bonus with Spears
#% increased Critical Hit Chance
#% increased Critical Hit Chance for Attacks
#% increased Critical Hit Chance for Spells
#% increased Critical Spell Damage Bonus
#% increased Crossbow Reload Speed
#% increased Culling Strike Threshold
#% increased Curse Duration
#% increased Curse Magnitudes
#% increased Damage
#% increased Damage against Enemies with Fully Broken Armour
#% increased Damage if you have Consumed a Corpse Recently
#% increased Damage while you have a Totem
#% increased Damage while you have an active Charm
#% increased Damage while your Companion is in your Presence
#% increased Damage with Bow Skills
#% increased Damage with Bows
#% increased Damage with Crossbows
#% increased Damage with Hits against Rare and Unique Enemies
#% increased Damage with Maces
#% increased Damage with Quarterstaves
#% increased Damage with Spears
#% increased Damage with Warcries
#% increased Daze Buildup
#% increased Defences from Equipped Shield
#% increased Deflection Rating
#% increased Desecrated Modifier magnitudes
#% increased Dexterity
#% increased Duration
#% increased Duration of Bleeding on You
#% increased Duration of Curses on you
#% increased Duration of Damaging Ailments on Enemies
#% increased Duration of Elemental Ailments on Enemies
#% increased Duration of Ignite, Shock and Chill on Enemies
#% increased effect of Arcane Surge on you
#% increased Effect of Jewel Socket Passive Skills&containing Corrupted Magic Jewels
#% increased Effect of Notable Passive Skills in Radius
#% increased Effect of Remnants in Area
#% increased Effect of Remnants in your Maps
#% increased Effect of Small Passive Skills in Radius
#% increased effect of Socketed Items
#% increased effect of Socketed Soul Cores
#% increased Effect of your Mark Skills
#% increased Elemental Ailment Threshold
#% increased Elemental Damage
#% increased Elemental Damage with Attacks
#% increased Endurance Charge Duration
#% increased Energy Shield
#% increased Energy Shield from Equipped Body Armour
#% increased Energy Shield from Equipped Focus
#% increased Energy Shield Recharge Rate
#% increased Energy Shield Recharge Rate if you've Blocked Recently
#% increased Evasion and Energy Shield
#% increased Evasion Rating
#% increased Evasion Rating from Equipped Body Armour
#% increased Evasion Rating if you have been Hit Recently
#% increased Evasion Rating if you've Dodge Rolled Recently
#% increased Evasion Rating when on Full Life
#% increased Expedition Explosive Placement Range
#% increased Expedition Explosive Placement Range in your Maps
#% increased Expedition Explosive Radius
#% increased Expedition Explosive Radius in your Maps
#% increased Experience gain
#% increased Experience gain in your Maps
#% increased Exposure Effect
#% increased Fire Damage
#% increased Flammability Magnitude
#% increased Flask Charges gained
#% increased Flask Effect Duration
#% increased Flask Life Recovery rate
#% increased Flask Mana Recovery rate
#% increased Freeze Buildup
#% increased Freeze Buildup if you've consumed an Power Charge Recently
#% increased Freeze Buildup with Quarterstaves
#% increased Freeze Threshold
#% increased Global Defences
#% increased Global Defences per Socket filled
#% increased Global Evasion Rating when on Low Life
#% increased Global Physical Damage
#% increased Glory generation
#% increased Glory generation for Banner Skills
#% increased Gold found in this Area
#% increased Gold found in your Maps
#% increased Grenade Damage
#% increased Grenade Duration
#% increased Hazard Damage
#% increased Ice Crystal Life
#% increased Ignite Duration on Enemies
#% increased Ignite Magnitude
#% increased Immobilisation buildup
#% increased Intelligence
#% increased Knockback Distance
#% increased Life and Mana Recovery from Flasks
#% increased Life Cost Efficiency
#% increased Life Flask Charges gained
#% increased Life Recovered
#% increased Life Recovery from Flasks
#% increased Life Recovery rate
#% increased Life Regeneration rate
#% increased Life Regeneration rate during Effect of any Life Flask
#% increased Life Regeneration rate while Surrounded
#% increased Light Radius
#% increased Lightning Damage
#% increased Magic Monsters
#% increased Magic Pack Size
#% increased Magic Pack Size in your Maps
#% increased Magnitude of Abyssal Wasting you inflict
#% increased Magnitude of Ailments you inflict
#% increased Magnitude of Bleeding you inflict
#% increased Magnitude of Chill you inflict
#% increased Magnitude of Damaging Ailments you inflict
#% increased Magnitude of Damaging Ailments you inflict with Critical Hits
#% increased Magnitude of Ignite if you've consumed an Endurance Charge Recently
#% increased Magnitude of Poison you inflict
#% increased Magnitude of Shock if you've consumed a Frenzy Charge Recently
#% increased Magnitude of Shock you inflict
#% increased Magnitude of Unholy Might buffs you grant
#% increased Mana Cost Efficiency
#% increased Mana Cost Efficiency if you have Dodge Rolled Recently
#% increased Mana Flask Charges gained
#% increased Mana Recovered
#% increased Mana Recovery from Flasks
#% increased Mana Regeneration Rate
#% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
#% increased Mana Regeneration Rate per Fragile Regrowth
#% increased Mana Regeneration Rate while moving
#% increased Mana Regeneration Rate while stationary
#% increased Mana Regeneration Rate while Surrounded
#% increased maximum Energy Shield
#% increased maximum Life
#% increased Maximum Life per Socket filled
#% increased Maximum Life per socketed Grand Spectrum
#% increased maximum Mana
#% increased Maximum Mana per Socket filled
#% increased Melee Damage
#% increased Melee Damage against Heavy Stunned enemies
#% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
#% increased Melee Strike Range with this weapon
#% increased Minion Accuracy Rating
#% increased Monster Attack Speed
#% increased Monster Cast Speed
#% increased Monster Damage
#% increased Monster Movement Speed
#% increased Movement Speed
#% increased Movement Speed Penalty from using Skills while moving
#% increased Movement Speed per Frenzy Charge
#% increased Movement Speed when on Full Life
#% increased Movement Speed while affected by an Ailment
#% increased number of Monster Packs
#% increased number of Monster Packs in your Maps
#% increased number of Rare Expedition Monsters in Area
#% increased number of Rare Expedition Monsters in your Maps
#% increased number of Rare Monsters
#% increased Pack Size in your Maps
#% increased Parried Debuff Duration
#% increased Parried Debuff Magnitude
#% increased Parry Damage
#% increased Physical Damage
#% increased Pin Buildup
#% increased Poison Duration
#% increased Poison Duration on you
#% increased Presence Area of Effect
#% increased Projectile Damage
#% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
#% increased Projectile Speed
#% increased Projectile Speed with this Weapon
#% increased quantity of Artifacts dropped by Monsters
#% increased quantity of Artifacts dropped by Monsters in your Maps
#% increased Quantity of Breach Splinters dropped by Breach Monsters in Area
#% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
#% increased Quantity of Expedition Logbooks dropped by Runic Monsters
#% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps
#% increased Quantity of Gold Dropped by Slain Enemies
#% increased Quantity of Items dropped by Map Bosses
#% increased Quantity of Items found in your Maps
#% increased Quantity of Waystones dropped by Map Bosses
#% increased Quantity of Waystones found in your Maps
#% increased Rarity of Items Dropped by Enemies killed with a Critical Hit
#% increased Rarity of Items dropped by Map Bosses
#% increased Rarity of Items found
#% increased Rarity of Items found in your Maps
#% increased Rarity of Items found per Socket filled
#% increased Rarity of Items found when on Low Life
#% increased Recovery rate
#% increased Reload Speed
#% increased Reservation Efficiency of Companion Skills
#% increased Reservation Efficiency of Herald Skills
#% increased Reservation Efficiency of Skills which create Undead Minions
#% increased Shock Duration
#% increased Skill Effect Duration
#% increased Skill Speed
#% increased Skill Speed if you've consumed a Frenzy Charge Recently
#% increased Slowing Potency of Debuffs on You
#% increased speed of Recoup Effects
#% increased Spell Damage
#% increased Spell damage for each 200 total Mana you have Spent Recently
#% increased Spell Damage per 10 Intelligence
#% increased Spell Damage per 10 Spirit
#% increased Spell Damage per 100 Maximum Life
#% increased Spell Damage per 100 maximum Mana
#% increased Spell Damage while on Full Energy Shield
#% increased Spell Damage while wielding a Melee Weapon
#% increased Spell Damage with Spells that cost Life
#% increased Spell Physical Damage
#% increased Spirit
#% increased Spirit per socketed Grand Spectrum
#% increased Spirit Reservation Efficiency of Skills
#% increased Stack size of Simulacrum Splinters found in Area
#% increased Stack size of Simulacrum Splinters found in your Maps
#% increased Strength
#% increased Strength Requirement
#% increased Stun Buildup
#% increased Stun Buildup with Maces
#% increased Stun Duration
#% increased Stun Recovery
#% increased Stun Threshold
#% increased Stun Threshold if you haven't been Stunned Recently
#% increased Stun Threshold while Parrying
#% increased Thorns damage
#% increased Thorns damage if you've consumed an Endurance Charge Recently
#% increased Totem Damage
#% increased Totem Life
#% increased Totem Placement speed
#% increased Warcry Buff Effect
#% increased Warcry Cooldown Recovery Rate
#% increased Warcry Speed
#% increased Weapon Damage per 10 Strength
#% increased Weapon Swap Speed
#% increased Withered Magnitude
#% less Damage taken if you have not been Hit Recently
#% less effect of Curses on Monsters
#% less Flask Charges used
#% less minimum Physical Attack Damage
#% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
#% maximum Player Resistances
#% more Attack Damage
#% more Life Recovered
#% more maximum Physical Attack Damage
#% more Monster Life
#% more Recovery if used while on Low Life
#% more Recovery if used while on Low Mana
#% of Armour also applies to Chaos Damage
#% of Armour also applies to Elemental Damage
#% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect
#% of charges used by Charms granted to your Life Flasks
#% of Cold Damage Converted to Lightning Damage
#% of Cold Damage taken Recouped as Life
#% of Current Energy Shield also grants Elemental Damage reduction
#% of Damage from Hits is taken from your Damageable Companion's Life before you
#% of Damage is taken from Mana before Life
#% of Damage taken bypasses Energy Shield
#% of Damage taken during effect Recouped as Life
#% of Damage taken Recouped as Life
#% of Damage taken Recouped as Mana
#% of Elemental Damage Converted to Chaos Damage
#% of Elemental Damage Converted to Cold Damage
#% of Elemental Damage Converted to Fire Damage
#% of Elemental Damage Converted to Lightning Damage
#% of Elemental damage from Hits taken as Chaos damage
#% of Elemental Damage taken Recouped as Energy Shield
#% of Fire Damage Converted to Cold Damage
#% of Fire damage Converted to Lightning damage
#% of Fire Damage from Hits taken as Physical Damage
#% of Fire Damage taken Recouped as Life
#% of Leech is Instant
#% of Life Leeched from targets affected by Abyssal Wasting is Instant
#% of Lightning Damage Converted to Chaos Damage
#% of Lightning Damage Converted to Cold Damage
#% of Lightning Damage taken Recouped as Life
#% of Mana Leeched from targets affected by Abyssal Wasting is Instant
#% of Maximum Life Converted to Energy Shield
#% of maximum Life Regenerated per second per Fragile Regrowth
#% of Melee Physical Damage taken reflected to Attacker
#% of Parry Physical Damage Converted to Cold Damage
#% of Physical Damage from Hits taken as Chaos Damage
#% of Physical damage from Hits taken as Lightning damage
#% of Physical Damage prevented Recouped as Life
#% of Physical Damage taken as Fire Damage
#% of Physical Damage taken as Lightning while Active Blocking
#% of Recovery applied Instantly
#% of Skill Mana Costs Converted to Life Costs
#% of Spell Damage Leeched as Life
#% of Spell Mana Cost Converted to Life Cost
#% of your Base Life Regeneration is granted to Allies in your Presence
#% reduced Charges used
#% reduced Charm Charges used
#% reduced Chill Duration on you
#% reduced Effect of Chill on you
#% reduced effect of Curses on you
#% reduced effect of Shock on you
#% reduced Flask Charges used
#% reduced Freeze Duration on you
#% reduced Ignite Duration on you
#% reduced Magnitude of Ignite on you
#% reduced Mana Cost of Skills
#% reduced Mana Reserved
#% reduced Shock duration on you
#% reduced Slowing Potency of Debuffs on You if you've used a Charm Recently
#% to all Elemental Resistances
#% to all Elemental Resistances per Power Charge
#% to all Elemental Resistances per socketed Grand Spectrum
#% to all Maximum Elemental Resistances
#% to all maximum Resistances
#% to Block chance
#% to Block Chance while holding a Focus
#% to Chaos Resistance
#% to Chaos Resistance per Socket filled
#% to Cold and Chaos Resistances
#% to Cold Resistance
#% to Critical Damage Bonus
#% to Critical Hit Chance
#% to Fire and Chaos Resistances
#% to Fire Resistance
#% to Fire Resistance while on Low Life
#% to Lightning and Chaos Resistances
#% to Lightning Resistance
#% to maximum Block chance
#% to Maximum Chaos Resistance
#% to Maximum Cold Resistance
#% to Maximum Fire Resistance
#% to Maximum Lightning Resistance
#% to Monster Critical Damage Bonus
#% to Quality of all Skills
#% to Thorns Critical Hit Chance
#% to Unarmed Melee Attack Critical Hit Chance
#% total increased maximum Energy Shield
(Enchant) # Life gained when you Block
(Enchant) #% chance to Blind Enemies on hit
(Enchant) #% chance to Maim on Hit
(Enchant) #% increased Precursor Tablets found in Area
(Enchant) #% increased Quantity of Precursor Tablets found in your Maps
(Enchant) Gain # Rage on Hit
(Enchant) Immune to Maim
(Enchant) Players in Area are #% Delirious
(Enchant) Unique Monsters have # additional Modifier
(Enchant) Unique Monsters in your Maps have # additional Modifier
(Enchant) You cannot be Hindered
(PSEUDO) +#% total Resistance
(固定) # Prefix Modifier allowed
(固定) # Suffix Modifier allowed
(固定) #% chance to Chain an additional time
(固定) #% chance to Maim on Hit
(固定) #% increased Bolt Speed
(固定) #% increased Damage taken
(固定) #% increased number of Explosives
(固定) #% increased number of Explosives in your Maps
(固定) #% increased Projectile Range
(固定) #% of Flask Recovery applied Instantly
(固定) #% reduced Elemental Ailment Duration on you
(固定) #% reduced Enemy Stun Threshold
(固定) Adds a Kalguuran Expedition to a Map &# use remaining
(固定) Adds a Mirror of Delirium to a Map &# use remaining
(固定) Adds an Otherworldy Breach to a Map &# use remaining
(固定) Adds Irradiated to a Map &# use remaining
(固定) Adds Ritual Altars to a Map &# use remaining
(固定) Area contains # additional Chest Marker
(固定) Area contains #% increased number of Monster Markers
(固定) Area contains #% increased number of Remnants
(固定) Area contains an additional Underground Area
(固定) Attacks have #% chance to cause Bleeding
(固定) Breaks # Armour on Critical Hit
(固定) Causes Enemies to Explode on Critical kill, for #% of their Life as Physical Damage
(固定) Crushes Enemies on Hit
(固定) Empowers the Map Boss of a Map &# use remaining
(固定) Excavated Chests have a #% chance to contain twice as many Items
(固定) Expedition encounters in your Maps contain # additional Chest Marker
(固定) Flasks gain # charges per Second
(固定) Gain # Rage on Hit
(固定) Grants 1 additional Skill Slot
(固定) Grenade Skills Fire an additional Projectile
(固定) Has no Accuracy Penalty from Range
(固定) Inflict Abyssal Wasting on Hit
(固定) Maximum Quality is #%
(固定) Remnants have #% chance to have an additional Suffix Modifier
(固定) Remnants in your Maps have #% chance to have an additional Suffix Modifier
(固定) Unblockable
(固定) Used when you are affected by a Slow
(固定) Used when you become Frozen
(固定) Used when you become Ignited
(固定) Used when you become Poisoned
(固定) Used when you become Shocked
(固定) Used when you become Stunned
(固定) Used when you Kill a Rare or Unique Enemy
(固定) Used when you start Bleeding
(固定) Used when you take Chaos damage from a Hit
(固定) Used when you take Cold damage from a Hit
(固定) Used when you take Fire damage from a Hit
(固定) Used when you take Lightning damage from a Hit
+# to Level of all Alchemist's Boon Skills
+# to Level of all Ancestral Cry Skills
+# to Level of all Ancestral Warrior Totem Skills
+# to Level of all Arc Skills
+# to Level of all Archmage Skills
+# to Level of all Arctic Armour Skills
+# to Level of all Armour Breaker Skills
+# to Level of all Armour Piercing Rounds Skills
+# to Level of all Artillery Ballista Skills
+# to Level of all Attrition Skills
+# to Level of all Ball Lightning Skills
+# to Level of all Barrage Skills
+# to Level of all Barrier Invocation Skills
+# to Level of all Berserk Skills
+# to Level of all Blasphemy Skills
+# to Level of all Blink Skills
+# to Level of all Blood Hunt Skills
+# to Level of all Bloodhound's Mark Skills
+# to Level of all Bone Cage Skills
+# to Level of all Bone Offering Skills
+# to Level of all Boneshatter Skills
+# to Level of all Bonestorm Skills
+# to Level of all Cast on Critical Skills
+# to Level of all Cast on Dodge Skills
+# to Level of all Cast on Elemental Ailment Skills
+# to Level of all Cast on Freeze Skills
+# to Level of all Cast on Ignite Skills
+# to Level of all Cast on Minion Death Skills
+# to Level of all Cast on Shock Skills
+# to Level of all Charge Regulation Skills
+# to Level of all Charged Staff Skills
+# to Level of all Cluster Grenade Skills
+# to Level of all Combat Frenzy Skills
+# to Level of all Comet Skills
+# to Level of all Conductivity Skills
+# to Level of all Contagion Skills
+# to Level of all Convalescence Skills
+# to Level of all Cull The Weak Skills
+# to Level of all Dark Effigy Skills
+# to Level of all Defiance Banner Skills
+# to Level of all Despair Skills
+# to Level of all Detonate Dead Skills
+# to Level of all Detonating Arrow Skills
+# to Level of all Disengage Skills
+# to Level of all Dread Banner Skills
+# to Level of all Earthquake Skills
+# to Level of all Earthshatter Skills
+# to Level of all Electrocuting Arrow Skills
+# to Level of all Elemental Conflux Skills
+# to Level of all Elemental Invocation Skills
+# to Level of all Elemental Sundering Skills
+# to Level of all Elemental Weakness Skills
+# to Level of all Ember Fusillade Skills
+# to Level of all Emergency Reload Skills
+# to Level of all Enfeeble Skills
+# to Level of all Escape Shot Skills
+# to Level of all Essence Drain Skills
+# to Level of all Explosive Grenade Skills
+# to Level of all Explosive Shot Skills
+# to Level of all Explosive Spear Skills
+# to Level of all Eye of Winter Skills
+# to Level of all Falling Thunder Skills
+# to Level of all Fangs of Frost Skills
+# to Level of all Fireball Skills
+# to Level of all Firestorm Skills
+# to Level of all Flame Wall Skills
+# to Level of all Flameblast Skills
+# to Level of all Flammability Skills
+# to Level of all Flash Grenade Skills
+# to Level of all Flicker Strike Skills
+# to Level of all Forge Hammer Skills
+# to Level of all Fortifying Cry Skills
+# to Level of all Fragmentation Rounds Skills
+# to Level of all Freezing Mark Skills
+# to Level of all Freezing Salvo Skills
+# to Level of all Frost Bomb Skills
+# to Level of all Frost Darts Skills
+# to Level of all Frost Wall Skills
+# to Level of all Frostbolt Skills
+# to Level of all Frozen Locus Skills
+# to Level of all Galvanic Shards Skills
+# to Level of all Gas Arrow Skills
+# to Level of all Gas Grenade Skills
+# to Level of all Gathering Storm Skills
+# to Level of all Ghost Dance Skills
+# to Level of all Glacial Bolt Skills
+# to Level of all Glacial Cascade Skills
+# to Level of all Glacial Lance Skills
+# to Level of all Grim Feast Skills
+# to Level of all Hailstorm Rounds Skills
+# to Level of all Hammer of the Gods Skills
+# to Level of all Hand of Chayula Skills
+# to Level of all Herald of Ash Skills
+# to Level of all Herald of Blood Skills
+# to Level of all Herald of Ice Skills
+# to Level of all Herald of Plague Skills
+# to Level of all Herald of Thunder Skills
+# to Level of all Hexblast Skills
+# to Level of all High Velocity Rounds Skills
+# to Level of all Hypothermia Skills
+# to Level of all Ice Nova Skills
+# to Level of all Ice Shards Skills
+# to Level of all Ice Shot Skills
+# to Level of all Ice Strike Skills
+# to Level of all Ice-Tipped Arrows Skills
+# to Level of all Incendiary Shot Skills
+# to Level of all Incinerate Skills
+# to Level of all Infernal Cry Skills
+# to Level of all Iron Ward Skills
+# to Level of all Killing Palm Skills
+# to Level of all Leap Slam Skills
+# to Level of all Lightning Arrow Skills
+# to Level of all Lightning Conduit Skills
+# to Level of all Lightning Rod Skills
+# to Level of all Lightning Spear Skills
+# to Level of all Lightning Warp Skills
+# to Level of all Lingering Illusion Skills
+# to Level of all Magma Barrier Skills
+# to Level of all Magnetic Salvo Skills
+# to Level of all Mana Remnants Skills
+# to Level of all Mana Tempest Skills
+# to Level of all Mantra of Destruction Skills
+# to Level of all Mirage Archer Skills
+# to Level of all Molten Blast Skills
+# to Level of all Mortar Cannon Skills
+# to Level of all Oil Grenade Skills
+# to Level of all Orb of Storms Skills
+# to Level of all Overwhelming Presence Skills
+# to Level of all Pain Offering Skills
+# to Level of all Perfect Strike Skills
+# to Level of all Permafrost Bolts Skills
+# to Level of all Plague Bearer Skills
+# to Level of all Plasma Blast Skills
+# to Level of all Poisonburst Arrow Skills
+# to Level of all Primal Strikes Skills
+# to Level of all Profane Ritual Skills
+# to Level of all Raging Spirits Skills
+# to Level of all Rain of Arrows Skills
+# to Level of all Raise Zombie Skills
+# to Level of all Rake Skills
+# to Level of all Rapid Assault Skills
+# to Level of all Rapid Shot Skills
+# to Level of all Ravenous Swarm Skills
+# to Level of all Reaper's Invocation Skills
+# to Level of all Resonating Shield Skills
+# to Level of all Rolling Slam Skills
+# to Level of all Sacrifice Skills
+# to Level of all Scavenged Plating Skills
+# to Level of all Seismic Cry Skills
+# to Level of all Shard Scavenger Skills
+# to Level of all Shattering Palm Skills
+# to Level of all Shield Charge Skills
+# to Level of all Shield Wall Skills
+# to Level of all Shockburst Rounds Skills
+# to Level of all Shockchain Arrow Skills
+# to Level of all Shockwave Totem Skills
+# to Level of all Siege Ballista Skills
+# to Level of all Siege Cascade Skills
+# to Level of all Siphon Elements Skills
+# to Level of all Siphoning Strike Skills
+# to Level of all Skeletal Arsonist Skills
+# to Level of all Skeletal Brute Skills
+# to Level of all Skeletal Cleric Skills
+# to Level of all Skeletal Frost Mage Skills
+# to Level of all Skeletal Reaver Skills
+# to Level of all Skeletal Sniper Skills
+# to Level of all Skeletal Storm Mage Skills
+# to Level of all Snap Skills
+# to Level of all Snipe Skills
+# to Level of all Sniper's Mark Skills
+# to Level of all Solar Orb Skills
+# to Level of all Soul Offering Skills
+# to Level of all Spark Skills
+# to Level of all Spear of Solaris Skills
+# to Level of all Spearfield Skills
+# to Level of all Spiral Volley Skills
+# to Level of all Staggering Palm Skills
+# to Level of all Stampede Skills
+# to Level of all Storm Lance Skills
+# to Level of all Storm Wave Skills
+# to Level of all Stormblast Bolts Skills
+# to Level of all Stormcaller Arrow Skills
+# to Level of all Summon Spectre Skills
+# to Level of all Sunder Skills
+# to Level of all Supercharged Slam Skills
+# to Level of all Tamed Companion Skills
+# to Level of all Tempest Bell Skills
+# to Level of all Tempest Flurry Skills
+# to Level of all Temporal Chains Skills
+# to Level of all Thunderous Leap Skills
+# to Level of all Time of Need Skills
+# to Level of all Tornado Shot Skills
+# to Level of all Toxic Domain Skills
+# to Level of all Toxic Growth Skills
+# to Level of all Trail of Caltrops Skills
+# to Level of all Trinity Skills
+# to Level of all Twister Skills
+# to Level of all Unearth Skills
+# to Level of all Vaulting Impact Skills
+# to Level of all Vine Arrow Skills
+# to Level of all Volcanic Fissure Skills
+# to Level of all Voltaic Grenade Skills
+# to Level of all Voltaic Mark Skills
+# to Level of all Vulnerability Skills
+# to Level of all War Banner Skills
+# to Level of all Wave of Frost Skills
+# to Level of all Whirling Assault Skills
+# to Level of all Whirling Slash Skills
+# to Level of all Whirlwind Lance Skills
+# to Level of all Wind Blast Skills
+# to Level of all Wind Dancer Skills
+# to Level of all Wind Serpent's Fury Skills
+# to Level of all Withering Presence Skills
+# to Spirit per Socket filled
+# total maximum Energy Shield
+# total maximum Life
+# total maximum Mana
+# total to all Attributes
+# total to Dexterity
+# total to Intelligence
+# total to Strength
+#% Monster Elemental Resistances
+#% to all Elemental Resistances per Socket filled
+#% total Elemental Resistance
+#% total to all Elemental Resistances
+#% total to Chaos Resistance
+#% total to Cold Resistance
+#% total to Fire Resistance
+#% total to Lightning Resistance
+1 to Maximum Spirit per # Maximum Life
+100% of Armour also applies to Lightning Damage
1% increased Movement Speed per # Evasion Rating&Other Modifiers to Movement Speed do not apply
Abyss Cracks have #% chance to spawn all Monsters as at least Magic
Abyss Cracks in your Maps have #% chance to spawn all Monsters as at least Magic
Abyss Monsters in your Maps grant #% increased Experience
Abyss Pits have #% chance to spawn all Monsters as at least Magic
Abyss Pits in Area always have Rewards
Abyss Pits in your Maps have #% chance to spawn all Monsters as at least Magic
Abyssal Monsters grant #% increased Experience
Abyssal Wasting also applies #% to Cold Resistance
Abyssal Wasting also applies #% to Fire Resistance
Abyssal Wasting also applies #% to Lightning Resistance
Abyssal Wasting you inflict has Infinite Duration
Abysses have # additional Pits
Abysses in Area spawn #% increased Monsters
Abysses in your Maps spawn #% increased Monsters
Abysses lead to an Abyssal Boss
Abysses lead to an Abyssal Depths
Accuracy Rating is Doubled
Adds # to # Chaos damage
Adds # to # Chaos Damage to Attacks
Adds # to # Cold Damage
Adds # to # Cold damage to Attacks
Adds # to # Fire Damage
Adds # to # Fire damage to Attacks
Adds # to # Lightning Damage
Adds # to # Lightning damage to Attacks
Adds # to # Lightning Damage to Attacks per 20 Intelligence
Adds # to # Lightning Damage to Unarmed Melee Hits
Adds # to # Physical Damage
Adds # to # Physical Damage to Attacks
Aggravate Bleeding on Enemies when they Enter your Presence
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
All Attacks count as Empowered Attacks
All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
All Damage from Hits Contributes to Poison Magnitude
All Damage from Hits with this Weapon Contributes to Chill Magnitude
All Damage from Hits with this Weapon Contributes to Freeze Buildup
All Damage from Hits with this Weapon Contributes to Pin Buildup
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
All damage with this Weapon causes Electrocution buildup
Allies in your Presence deal # to # added Attack Chaos Damage
Allies in your Presence deal # to # added Attack Cold Damage
Allies in your Presence deal # to # added Attack Fire Damage
Allies in your Presence deal # to # added Attack Lightning Damage
Allies in your Presence deal # to # added Attack Physical Damage
Allies in your Presence deal #% increased Damage
Allies in your Presence Gain #% of Damage as Extra Chaos Damage
Allies in your Presence Gain #% of Damage as Extra Fire Damage
Allies in your Presence have # to Accuracy Rating
Allies in your Presence have #% increased Attack Speed
Allies in your Presence have #% increased Cast Speed
Allies in your Presence have #% increased Critical Damage Bonus
Allies in your Presence have #% increased Critical Hit Chance
Allies in your Presence have #% to all Elemental Resistances
Allies in your Presence have Block Chance equal to yours
Allies in your Presence Regenerate # Life per second
Allies in your Presence Regenerate #% of their Maximum Life per second
Allocates Abasement
Allocates Acceleration
Allocates Adamant Recovery
Allocates Adaptable Assault
Allocates Admonisher
Allocates Adrenaline Rush
Allocates Advanced Munitions
Allocates Adverse Growth
Allocates Afterimage
Allocates Aftershocks
Allocates Aggravation
Allocates Agile Sprinter
Allocates Agile Succession
Allocates Agonising Calamity
Allocates All For One
Allocates All Natural
Allocates Altered Brain Chemistry
Allocates Alternating Current
Allocates Ancestral Alacrity
Allocates Ancestral Artifice
Allocates Ancestral Conduits
Allocates Ancestral Mending
Allocates Ancestral Reach
Allocates Ancestral Unity
Allocates Ancient Aegis
Allocates Anticipation
Allocates Apocalypse
Allocates Arcane Alchemy
Allocates Arcane Blossom
Allocates Arcane Intensity
Allocates Arcane Mixtures
Allocates Arcane Remnants
Allocates Archon of the Blizzard
Allocates Archon of the Flame
Allocates Archon of the Storm
Allocates Artillery Strike
Allocates Asceticism
Allocates Aspiring Genius
Allocates At your Command
Allocates Austerity Measures
Allocates Authority
Allocates Avoiding Deflection
Allocates Back in Action
Allocates Backup Plan
Allocates Bannerman
Allocates Barbaric Strength
Allocates Battle Fever
Allocates Battle Trance
Allocates Beastial Skin
Allocates Beef
Allocates Behemoth
Allocates Bestial Rage
Allocates Blade Catcher
Allocates Blade Flurry
Allocates Bleeding Out
Allocates Blinding Flash
Allocates Blinding Strike
Allocates Blood of Rage
Allocates Blood Rush
Allocates Blood Tearing
Allocates Blood Transfusion
Allocates Bloodletting
Allocates Bloodthirsty
Allocates Blurred Motion
Allocates Bolstering Yell
Allocates Bone Chains
Allocates Bounty Hunter
Allocates Branching Bolts
Allocates Bravado
Allocates Breakage
Allocates Breaking Blows
Allocates Breaking Point
Allocates Breath of Fire
Allocates Breath of Ice
Allocates Breath of Lightning
Allocates Bringer of Order
Allocates Briny Carapace
Allocates Brush Off
Allocates Brute Strength
Allocates Building Toxins
Allocates Burn Away
Allocates Burning Nature
Allocates Burning Strikes
Allocates Burnout
Allocates Cacophony
Allocates Calibration
Allocates Careful Aim
Allocates Careful Assassin
Allocates Careful Consideration
Allocates Carved Earth
Allocates Casting Cascade
Allocates Catalysis
Allocates Catapult
Allocates Chakra of Breathing
Allocates Chakra of Elements
Allocates Chakra of Impact
Allocates Chakra of Life
Allocates Chakra of Rhythm
Allocates Chakra of Sight
Allocates Chakra of Stability
Allocates Chakra of Thought
Allocates Channelled Heritage
Allocates Chilled to the Bone
Allocates Chillproof
Allocates Chronomancy
Allocates Clear Space
Allocates Climate Change
Allocates Close Confines
Allocates Cluster Bombs
Allocates Coated Arms
Allocates Cold Nature
Allocates Colossal Weapon
Allocates Coming Calamity
Allocates Concussive Attack
Allocates Conductive Embrace
Allocates Conservative Casting
Allocates Consistent Intake
Allocates Controlled Chaos
Allocates Controlling Magic
Allocates Convalescence
Allocates Cooked
Allocates Core of the Guardian
Allocates Counterstancing
Allocates Coursing Energy
Allocates Covering Ward
Allocates Cranial Impact
Allocates Cremating Cries
Allocates Cremation
Allocates Crippling Toxins
Allocates Critical Exploit
Allocates Cross Strike
Allocates Cruel Methods
Allocates Crushing Judgement
Allocates Crushing Verdict
Allocates Crystal Elixir
Allocates Crystalline Flesh
Allocates Crystalline Resistance
Allocates Crystallised Immunities
Allocates Cull the Hordes
Allocates Curved Weapon
Allocates Cut to the Bone
Allocates Dark Entries
Allocates Dazing Blocks
Allocates Dead can Dance
Allocates Deadly Flourish
Allocates Deadly Force
Allocates Deadly Invocations
Allocates Deafening Cries
Allocates Death from Afar
Allocates Decisive Retreat
Allocates Decrepifying Curse
Allocates Deep Trance
Allocates Deep Wounds
Allocates Defensive Reflexes
Allocates Defensive Stance
Allocates Defiance
Allocates Deft Recovery
Allocates Delayed Gratification
Allocates Demolitionist
Allocates Dependable Ward
Allocates Desensitisation
Allocates Desperate Times
Allocates Deterioration
Allocates Determined Precision
Allocates Devastation
Allocates Direct Approach
Allocates Disorientation
Allocates Dispatch Foes
Allocates Distant Dreamer
Allocates Distracted Target
Allocates Distracting Presence
Allocates Dizzying Hits
Allocates Doomsayer
Allocates Dreamcatcher
Allocates Drenched
Allocates Dynamism
Allocates Easy Going
Allocates Easy Target
Allocates Echoing Flames
Allocates Echoing Frost
Allocates Echoing Pulse
Allocates Echoing Thunder
Allocates Effervescent
Allocates Efficient Alchemy
Allocates Efficient Casting
Allocates Efficient Contraptions
Allocates Efficient Inscriptions
Allocates Efficient Killing
Allocates Efficient Loading
Allocates Eldritch Will
Allocates Electric Amplification
Allocates Electric Blood
Allocates Electrifying Daze
Allocates Electrifying Nature
Allocates Electrocuting Exposure
Allocates Electrocution
Allocates Electrotherapy
Allocates Embodiment of Flame
Allocates Embodiment of Frost
Allocates Embodiment of Lightning
Allocates Emboldened Avatar
Allocates Emboldening Lead
Allocates Embracing Frost
Allocates Empowering Infusions
Allocates Empowering Remains
Allocates Empowering Remnants
Allocates Endless Blizzard
Allocates Endless Circuit
Allocates Endurance
Allocates Endured Suffering
Allocates Enduring Archon
Allocates Enduring Deflection
Allocates Energise
Allocates Energising Archon
Allocates Energising Deflection
Allocates Enhanced Barrier
Allocates Enhanced Reflexes
Allocates Entropic Incarnation
Allocates Enveloping Presence
Allocates Equilibrium
Allocates Eroding Chains
Allocates Erraticism
Allocates Escalating Mayhem
Allocates Escalating Toxins
Allocates Escalation
Allocates Escape Strategy
Allocates Escape Velocity
Allocates Essence Infusion
Allocates Ether Flow
Allocates Event Horizon
Allocates Everlasting Glory
Allocates Everlasting Infusions
Allocates Evocational Practitioner
Allocates Expendable Army
Allocates Exploit
Allocates Exploit the Elements
Allocates Explosive Empowerment
Allocates Explosive Impact
Allocates Exposed to the Cosmos
Allocates Exposed to the Inferno
Allocates Exposed to the Storm
Allocates Extinguishing Exhalation
Allocates Falcon Dive
Allocates Falcon Technique
Allocates Fan the Flames
Allocates Far Sighted
Allocates Fast Acting Toxins
Allocates Fast Metabolism
Allocates Fate Finding
Allocates Fated End
Allocates Favourable Odds
Allocates Fearful Paralysis
Allocates Feathered Fletching
Allocates Feel the Earth
Allocates Feral Force
Allocates Fervour
Allocates Final Barrage
Allocates Finality
Allocates Finesse
Allocates Finish Them
Allocates Finishing Blows
Allocates Firestarter
Allocates First Approach
Allocates Flamewalker
Allocates Flash Storm
Allocates Flashy Parrying
Allocates Fleshcrafting
Allocates Flip the Script
Allocates Focused Thrust
Allocates For the Jugular
Allocates Forces of Nature
Allocates Forcewave
Allocates Forthcoming
Allocates Fortified Location
Allocates Fortifying Blood
Allocates Frantic Fighter
Allocates Frantic Swings
Allocates Frazzled
Allocates Freedom of Movement
Allocates Frenetic
Allocates Frightening Shield
Allocates Frostwalker
Allocates Frozen Limit
Allocates Full Recovery
Allocates Full Salvo
Allocates Fulmination
Allocates Gem Enthusiast
Allocates General Electric
Allocates General's Bindings
Allocates Giantslayer
Allocates Gigantic Following
Allocates Glaciation
Allocates Glancing Deflection
Allocates Glancing Hits
Allocates Glazed Flesh
Allocates Glorious Anticipation
Allocates Goring
Allocates Gravedigger
Allocates Greatest Defence
Allocates Grenadier
Allocates Grip of Evil
Allocates Grit
Allocates Growing Swarm
Allocates Guided Hand
Allocates Guts
Allocates Guttural Roar
Allocates Haemorrhaging Cuts
Allocates Hale Heart
Allocates Hale Traveller
Allocates Hallowed
Allocates Hardened Wood
Allocates Harmonic Generator
Allocates Harness the Elements
Allocates Harsh Winter
Allocates Hastening Barrier
Allocates Headshot
Allocates Heart Tissue
Allocates Heartbreaking
Allocates Heartstopping
Allocates Heartstopping Presence
Allocates Heatproof
Allocates Heavy Ammunition
Allocates Heavy Armour
Allocates Heavy Buffer
Allocates Heavy Contact
Allocates Heavy Drinker
Allocates Heavy Frost
Allocates Heavy Weaponry
Allocates Hefty Unit
Allocates High Alert
Allocates Hindered Capabilities
Allocates Hindering Obstacles
Allocates Holy Protector
Allocates Honourless
Allocates Hulking Smash
Allocates Hunker Down
Allocates Hunter
Allocates Hunter's Talisman
Allocates Ice Walls
Allocates Icebreaker
Allocates Ignore Pain
Allocates Illuminated Crown
Allocates Imbibed Power
Allocates Immaterial
Allocates Immolation
Allocates Immortal Infamy
Allocates Immortal Thirst
Allocates Impact Area
Allocates Impact Force
Allocates Impair
Allocates Impending Doom
Allocates Impenetrable Shell
Allocates In the Thick of It
Allocates In Your Face
Allocates Incendiary
Allocates Incision
Allocates Inescapable Cold
Allocates Inevitable Rupture
Allocates Infernal Limit
Allocates Infused Flesh
Allocates Infused Limits
Allocates Infusing Power
Allocates Ingenuity
Allocates Inherited Strength
Allocates Initiative
Allocates Inner Faith
Allocates Insightfulness
Allocates Inspiring Ally
Allocates Inspiring Leader
Allocates Instability
Allocates Insulated Treads
Allocates Intense Flames
Allocates Internal Bleeding
Allocates Investing Energies
Allocates Invigorating Archon
Allocates Invigorating Grandeur
Allocates Invocated Echoes
Allocates Invocated Efficiency
Allocates Invocated Limit
Allocates Irreparable
Allocates Jack of all Trades
Allocates Javelin
Allocates Kept at Bay
Allocates Killer Instinct
Allocates Kite Runner
Allocates Last Stand
Allocates Lasting Boons
Allocates Lasting Incantations
Allocates Lasting Toxins
Allocates Lasting Trauma
Allocates Lavianga's Brew
Allocates Lay Siege
Allocates Lead by Example
Allocates Leaping Ambush
Allocates Leather Bound Gauntlets
Allocates Leeching Toxins
Allocates Left Hand of Darkness
Allocates Lifelong Friend
Allocates Light on your Feet
Allocates Lightning Quick
Allocates Lightning Rod
Allocates Lingering Horror
Allocates Lingering Whispers
Allocates Living Death
Allocates Lockdown
Allocates Locked On
Allocates Lone Warrior
Allocates Long Distance Relationship
Allocates Loose Flesh
Allocates Lord of Horrors
Allocates Low Tolerance
Allocates Lucidity
Allocates Lucky Rabbit Foot
Allocates Lust for Power
Allocates Lust for Sacrifice
Allocates Made to Last
Allocates Madness in the Bones
Allocates Maiming Strike
Allocates Manifold Method
Allocates Man's Beast Friend
Allocates Marathon Runner
Allocates Marked Agility
Allocates Marked for Death
Allocates Marked for Sickness
Allocates Martial Artistry
Allocates Mass Hysteria
Allocates Mass Rejuvenation
Allocates Master Fletching
Allocates Master of Hexes
Allocates Material Solidification
Allocates Meat Recycling
Allocates Melding
Allocates Melting Flames
Allocates Mending Deflection
Allocates Mental Alacrity
Allocates Mental Perseverance
Allocates Mental Toughness
Allocates Mind Eraser
Allocates Molten Being
Allocates Molten Carapace
Allocates Moment of Truth
Allocates Momentum
Allocates Multitasking
Allocates Natural Immunity
Allocates Near at Hand
Allocates Near Sighted
Allocates Necromantic Ward
Allocates Necrotic Touch
Allocates Necrotised Flesh
Allocates Nimble Strength
Allocates Nourishing Ally
Allocates Nurturing Guardian
Allocates One For All
Allocates One With Flame
Allocates One with the River
Allocates One with the Storm
Allocates Overexposure
Allocates Overflowing Power
Allocates Overheating Blow
Allocates Overload
Allocates Overwhelm
Allocates Overwhelming Strike
Allocates Overzealous
Allocates Paranoia
Allocates Passthrough Rounds
Allocates Patient Barrier
Allocates Perfect Opportunity
Allocates Perfectly Placed Knife
Allocates Perforation
Allocates Perpetual Freeze
Allocates Personal Touch
Allocates Pierce the Heart
Allocates Piercing Shot
Allocates Pile On
Allocates Pin and Run
Allocates Pin their Motivation
Allocates Pinpoint Shot
Allocates Pliable Flesh
Allocates Pocket Sand
Allocates Polished Iron
Allocates Polymathy
Allocates Potent Incantation
Allocates Power Conduction
Allocates Power Shots
Allocates Precise Invocations
Allocates Precise Point
Allocates Precise Volatility
Allocates Precision Salvo
Allocates Preemptive Strike
Allocates Presence Present
Allocates Preservation
Allocates Pressure Points
Allocates Price of Freedom
Allocates Primal Growth
Allocates Primal Protection
Allocates Primal Sundering
Allocates Primed to Explode
Allocates Prism Guard
Allocates Profane Commander
Allocates Proficiency
Allocates Projectile Bulwark
Allocates Prolonged Assault
Allocates Prolonged Fury
Allocates Protraction
Allocates Psychic Fragmentation
Allocates Punctured Lung
Allocates Pure Chaos
Allocates Pure Power
Allocates Push the Advantage
Allocates Quick Recovery
Allocates Quick Response
Allocates Rallying Icon
Allocates Rapid Reload
Allocates Rapid Strike
Allocates Rattled
Allocates Raw Mana
Allocates Reaching Strike
Allocates Reaving
Allocates Refills
Allocates Refocus
Allocates Reformed Barrier
Allocates Regenerative Flesh
Allocates Reinforced Barrier
Allocates Reinforced Rallying
Allocates Reinvigoration
Allocates Relentless Fallen
Allocates Repeating Explosives
Allocates Reprisal
Allocates Repulsion
Allocates Resolute Reprisal
Allocates Resolution
Allocates Restless Dead
Allocates Resurging Archon
Allocates Retaliation
Allocates Reusable Ammunition
Allocates Revenge
Allocates Reverberation
Allocates Right Hand of Darkness
Allocates Roaring Cries
Allocates Roil
Allocates Roll and Strike
Allocates Ruin
Allocates Run and Gun
Allocates Rupturing Pins
Allocates Rusted Pins
Allocates Sacrificial Blood
Allocates Sand in the Eyes
Allocates Sanguimantic Rituals
Allocates Sanguine Tolerance
Allocates Savagery
Allocates Savoured Blood
Allocates Savouring
Allocates Secrets of the Orb
Allocates Seeing Stars
Allocates Self Immolation
Allocates Self Mortification
Allocates Serrated Edges
Allocates Shadow Dancing
Allocates Sharp Sight
Allocates Sharpened Claw
Allocates Shatter Palm
Allocates Shattered Crystal
Allocates Shattering
Allocates Shattering Blow
Allocates Shattering Daze
Allocates Shedding Skin
Allocates Shield Expertise
Allocates Shimmering
Allocates Shimmering Mirage
Allocates Shocking Limit
Allocates Shockproof
Allocates Shockwaves
Allocates Short Shot
Allocates Shrapnel
Allocates Shredding Contraptions
Allocates Shredding Force
Allocates Sic 'Em
Allocates Sigil of Fire
Allocates Sigil of Ice
Allocates Sigil of Lightning
Allocates Silent Guardian
Allocates Singular Purpose
Allocates Siphon
Allocates Sitting Duck
Allocates Skullcrusher
Allocates Slippery Ice
Allocates Slow Burn
Allocates Smoke Inhalation
Allocates Sniper
Allocates Snowpiercer
Allocates Soul Bloom
Allocates Spaghettification
Allocates Spectral Ward
Allocates Spell Haste
Allocates Spellblade
Allocates Spike Pit
Allocates Spiked Armour
Allocates Spiked Shield
Allocates Spiral into Depression
Allocates Spiral into Insanity
Allocates Spiral into Mania
Allocates Spirit Bond
Allocates Spirit Bonds
Allocates Splintering Force
Allocates Splinters
Allocates Split Shot
Allocates Split the Earth
Allocates Splitting Ground
Allocates Spray and Pray
Allocates Spreading Shocks
Allocates Stacking Toxins
Allocates Staggering Palm
Allocates Staggering Wounds
Allocates Stand and Deliver
Allocates Stand Ground
Allocates Stars Aligned
Allocates Staunch Deflection
Allocates Staunching
Allocates Steadfast Resolve
Allocates Steady Footing
Allocates Stigmata
Allocates Stimulants
Allocates Storm Driven
Allocates Storm Surge
Allocates Storm Swell
Allocates Stormbreaker
Allocates Stormcharged
Allocates Stormwalker
Allocates Strike True
Allocates Stripped Defences
Allocates Strong Chin
Allocates Strong Links
Allocates Struck Through
Allocates Stupefy
Allocates Sturdy Ally
Allocates Stylebender
Allocates Subterfuge Mask
Allocates Succour
Allocates Sudden Escalation
Allocates Sudden Infuriation
Allocates Suffusion
Allocates Sundering
Allocates Supportive Ancestors
Allocates Surging Currents
Allocates Swift Blocking
Allocates Swift Claw
Allocates Swift Interruption
Allocates Symbol of Defiance
Allocates Tactical Retreat
Allocates Tainted Strike
Allocates Tandem Assault
Allocates Taste for Blood
Allocates Taut Flesh
Allocates Tempered Defences
Allocates Tempered Mind
Allocates Temporal Mastery
Allocates Tenfold Attacks
Allocates The Ancient Serpent
Allocates The Cunning Fox
Allocates The Fabled Stag
Allocates The Frenzied Bear
Allocates The Great Boar
Allocates The Howling Primate
Allocates The Molten One's Gift
Allocates The Noble Wolf
Allocates The Power Within
Allocates The Raging Ox
Allocates The Spring Hare
Allocates The Wild Cat
Allocates The Winter Owl
Allocates Thickened Arteries
Allocates Thicket Warding
Allocates Thin Ice
Allocates Thirst of Kitava
Allocates Thirsting Ally
Allocates Thornhide
Allocates Thousand Cuts
Allocates Thrill of Battle
Allocates Thrill of the Fight
Allocates Throatseeker
Allocates Thunderstruck
Allocates Tides of Change
Allocates Time Manipulation
Allocates Titanic
Allocates Tolerant Equipment
Allocates Total Incineration
Allocates Touch the Arcane
Allocates Tough Claw
Allocates Towering Shield
Allocates Toxic Tolerance
Allocates Trained Deflection
Allocates Trained Turrets
Allocates Tribal Fury
Allocates Trick Shot
Allocates True Strike
Allocates Tukohama's Brew
Allocates Turn the Clock Back
Allocates Turn the Clock Forward
Allocates Twinned Tethers
Allocates Unbending
Allocates Unbothering Cold
Allocates Unbound Forces
Allocates Unbreaking
Allocates Unerring Impact
Allocates Unexpected Finesse
Allocates Unforgiving
Allocates Unhindered
Allocates Unimpeded
Allocates Unleash Fire
Allocates Unnatural Resilience
Allocates Unsight
Allocates Unspoken Bond
Allocates Unstable Bond
Allocates Unstoppable Barrier
Allocates Unyielding
Allocates Urgent Call
Allocates Utility Ordnance
Allocates Utmost Offering
Allocates Vale Shelter
Allocates Vengeance
Allocates Vengeful Fury
Allocates Versatile Arms
Allocates Viciousness
Allocates Vigilance
Allocates Vigorous Remnants
Allocates Vile Mending
Allocates Vocal Empowerment
Allocates Void
Allocates Volatile Grenades
Allocates Volcanic Skin
Allocates Voracious
Allocates Vulgar Methods
Allocates Waning Hindrances
Allocates Warding Fetish
Allocates Warding Potions
Allocates Warlord Berserker
Allocates Warlord Leader
Allocates Warm the Heart
Allocates Wary Dodging
Allocates Wasting
Allocates Watchtowers
Allocates Waters of Life
Allocates Wellspring
Allocates Whirling Assault
Allocates Wide Barrier
Allocates Widespread Coverage
Allocates Wild Storm
Allocates Wither Away
Allocates Woodland Aspect
Allocates Wrapped Quiver
Allocates Zone of Control
Also grants # Guard
Always deals Critical Hits against Heavy Stunned Enemies
Always Hits
Any number of Poisons from this Weapon can affect a target at the same time
Archon recovery period expires #% faster
Area contains # additional Azmeri Spirit
Area contains # additional packs of Beasts
Area contains # additional packs of Bramble Monsters
Area contains # additional packs of Ezomyte Monsters
Area contains # additional packs of Faridun Monsters
Area contains # additional packs of Iron Guards
Area contains # additional packs of Plagued Monsters
Area contains # additional packs of Transcended Monsters
Area contains # additional packs of Undead
Area contains # additional packs of Vaal Monsters
Area contains #% increased number of Runic Monster Markers
Area contains an additional Essence
Area contains an additional Incubator Queen
Area contains an additional Magic Chest
Area contains an additional Rare Chest
Area contains an additional Shrine
Area contains an additional Strongbox
Area contains an additional Summoning Circle
Area has #% chance to contain a Shrine
Area has #% chance to contain a Strongbox
Area has #% chance to contain an Essence
Area has #% increased chance to contain a Summoning Circle
Area has #% increased chance to contain Azmeri Spirits
Area has #% increased chance to contain Essences
Area has #% increased chance to contain Rogue Exiles
Area has #% increased chance to contain Shrines
Area has #% increased chance to contain Strongboxes
Area has patches of Chilled Ground
Area has patches of Ignited Ground
Area has patches of Mana Siphoning Ground
Area has patches of Shocked Ground
Area is inhabited by # additional Rogue Exile
Area is overrun by the Abyssal
Areas which contain Breaches have #% chance to contain an additional Breach
Areas which contain Breaches have #% chance to contain three additional Breaches
Areas with Map Powerful Map Bosses contain an additional Shrine
Areas with Powerful Map Bosses contain an additional Azmeri Spirit
Areas with Powerful Map Bosses contain an additional Essence
Areas with Powerful Map Bosses contain an additional Shrine
Areas with Powerful Map Bosses contain an additional Strongbox
Armour is increased by Overcapped Fire Resistance
Arrows Fork
Arrows Pierce all targets after Forking
Attack Hits apply Incision
Attack Hits inflict Spectral Fire for # seconds
Attacks Chain an additional time
Attacks consume an Endurance Charge to Critically Hit
Attacks cost an additional #% of your maximum Mana
Attacks Gain #% of Damage as Extra Cold Damage
Attacks Gain #% of Damage as Extra Fire Damage
Attacks Gain #% of Physical Damage as extra Chaos Damage
Attacks have Added maximum Lightning Damage equal to #% of maximum Mana
Attacks have added Physical damage equal to #% of maximum Life
Attacks with this Weapon gain #% of Physical damage as Extra damage of each Element
Attacks with this Weapon Penetrate #% Cold Resistance
Attacks with this Weapon Penetrate #% Fire Resistance
Attacks with this Weapon Penetrate #% Lightning Resistance
Aura Skills have #% increased Magnitudes
Banner Skills have #% increased Area of Effect
Banner Skills have #% increased Duration
Banners always have maximum Valour
Barrageable Attacks with this Bow Repeat # time if no enemies are in your Presence
Base Critical Hit Chance for Attacks with Weapons is #%
Bears the Mark of the Abyssal Lord
Bifurcates Critical Hits
Bleeding you inflict is Aggravated
Blind Chilled enemies on Hit
Blind Targets when you Poison them
Blocking Damage Poisons the Enemy as though dealing # Base Chaos Damage
Blood Magic
Bolts fired by Crossbow Attacks have #% chance to not&expend Ammunition if you've Reloaded Recently
Bow Attacks consume #% of your maximum Life Flask Charges if possible to deal added Physical damage equal to #% of Flask's Life Recovery amount
Bow Attacks fire # additional Arrows
Breaches expand to at least # metre in radius&Breaches remain open while there are alive Breach Monsters
Breaches have #% increased Monster density
Breaches in Area contain # additional Clasped Hand
Breaches in Area spawn #% increased Magic Monsters
Breaches in Area spawn an additional Rare Monster
Breaches in your Maps contain # additional Clasped Hand
Breaches in your Maps expand to at least # metre in radius&Breaches in your Maps remain open while there are alive Breach Monsters
Breaches in your Maps have #% increased Monster density
Breaches in your Maps open and close #% faster
Breaches in your Maps spawn #% increased Magic Monsters
Breaches in your Maps spawn an additional Rare Monster
Breaches open and close #% faster
Break #% increased Armour
Break Armour equal to #% of Physical Damage dealt
Break Armour on Critical Hit with Spells equal to #% of Physical Damage dealt
Breaks Armour equal to #% of damage from Hits with this weapon
Can be modified while Corrupted
Can have # additional Instilled Modifiers
Can only be applied to Precursor Tower Maps&Completing the Tower makes all nearby Maps accessible
Can Reroll Favours at Ritual Altars in your Maps twice as many times
Cannot be Blinded
Cannot be Ignited
Cannot be Light Stunned
Cannot be Poisoned
Cannot be Shocked
Cannot be used while Manifested
Cannot Block
Cannot Evade Enemy Attacks
Cannot have Energy Shield
Cannot Immobilise enemies
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
Cannot use Projectile Attacks
Cannot use Shield Skills
Cannot use Warcries
Can't use Body Armour
Can't use other Rings
Causes #% increased Stun Buildup
Causes Bleeding on Hit
Causes Daze buildup equal to #% of Damage dealt
Causes Double Stun Buildup
Chance to Block Damage is Lucky
Chaos Damage from Hits also Contributes to Electrocute Buildup
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Shock Chance
Chaos Resistance is zero
Charms applied to you have #% increased Effect
Charms gain # charges per Second
Charms use no Charges
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Cold Resistance is unaffected by Area Penalties
Companions deal #% increased Damage
Companions have #% increased Attack Speed
Companions have #% increased maximum Life
Conquered Attribute Passive Skills also grant # to all Attributes
Conquered Attribute Passive Skills also grant # to Dexterity
Conquered Attribute Passive Skills also grant # to Intelligence
Conquered Attribute Passive Skills also grant # to Strength
Conquered Attribute Passive Skills also grant # to Tribute
Conquered Small Passive Skills also grant #% increased Armour
Conquered Small Passive Skills also grant #% increased Attack damage
Conquered Small Passive Skills also grant #% increased Chaos damage
Conquered Small Passive Skills also grant #% increased Elemental Ailment Threshold
Conquered Small Passive Skills also grant #% increased Elemental Damage
Conquered Small Passive Skills also grant #% increased Energy Shield
Conquered Small Passive Skills also grant #% increased Evasion Rating
Conquered Small Passive Skills also grant #% increased Life Regeneration rate
Conquered Small Passive Skills also grant #% increased Mana Regeneration rate
Conquered Small Passive Skills also grant #% increased Physical damage
Conquered Small Passive Skills also grant #% increased Spell damage
Conquered Small Passive Skills also grant #% increased Stun Threshold
Conquered Small Passive Skills also grant Minions deal #% increased damage
Corrupted Blood cannot be inflicted on you
Creates Consecrated Ground on use
Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to #% of your maximum Life
Critical Hits cannot Extract Impale
Critical Hits do not deal extra Damage
Critical Hits ignore Enemy Monster Elemental Resistances
Critical Hits Ignore Enemy Monster Lightning Resistance
Critical Hits inflict Impale
Critical Hits Poison the enemy
Critical Hits with Spells apply # Stack of Critical Weakness
Culling Strike
Culling Strike against Frozen Enemies
Curse Skills have #% increased Cast Speed
Curses have no Activation Delay
Curses you inflict are reflected back to you
Curses you inflict can affect Hexproof Enemies
Curses you inflict have infinite Duration
Damage Blocked is Recouped as Mana
Damage of Enemies Hitting you is Unlucky while you are on Low Life
Damage over Time bypasses your Energy Shield&While not on Full Life, Sacrifice #% of maximum Mana per Second to Recover that much Life
Damage Penetrates #% Cold Resistance
Damage Penetrates #% Elemental Resistances
Damage Penetrates #% Fire Resistance
Damage Penetrates #% Lightning Resistance
Damage taken Recouped as Life is also Recouped as Energy Shield
Damaging Ailments deal damage #% faster
Dazes on Hit
Deal #% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Deal #% of Overkill damage to enemies within 2 metres of the enemy killed
Deal no Elemental Damage
Deal your Thorns Damage to Enemies you Stun with Melee Attacks
Deals #% of current Mana as Chaos Damage to you when Effect ends
Debuffs on you expire #% faster
Debuffs you inflict have #% increased Slow Magnitude
Decimating Strike
Defend against Hits as though you had #% more Armour per 1% current Energy Shield
Defend with 200% of Armour
Defend with 200% of Armour during effect
Deferring Favours at Ritual Altars in Area costs #% increased Tribute
Deferring Favours at Ritual Altars in your Maps costs #% increased Tribute
Delirious Monsters Killed in Area provide #% increased Reward Progress
Delirious Monsters Killed in your Maps provide #% increased Reward Progress
Delirium Encounters in Area are #% more likely to spawn Unique Bosses
Delirium Encounters in Area have #% chance to generate an additional Reward
Delirium Encounters in your Maps are #% more likely to spawn Unique Bosses
Delirium Encounters in your Maps have #% chance to generate an additional Reward
Delirium Fog in Area dissipates #% faster
Delirium Fog in Area lasts # additional seconds before dissipating
Delirium Fog in Area spawns #% increased Fracturing Mirrors
Delirium Fog in your Maps dissipates #% faster
Delirium Fog in your Maps lasts # additional seconds before dissipating
Delirium Fog in your Maps never dissipates
Delirium Fog in your Maps spawns #% increased Fracturing Mirrors
Delirium in Area increases #% faster with distance from the mirror
Delirium in your Maps increases #% faster with distance from the mirror
Delirium Monsters in Area have #% increased Pack Size
Delirium Monsters in your Maps have #% increased Pack Size
Dodge Roll avoids all Hits
Dodge Roll passes through Enemies
Double Stun Threshold while Shield is Raised
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to #% of your maximum Life
Drop Shocked Ground while moving, lasting 8 seconds
Each Arrow fired is a Crescendo, Splinter, Reversing, Diamond, Covetous, or Blunt Arrow
Effect is not removed when Unreserved Life is Filled
Effect is not removed when Unreserved Mana is Filled
Eldritch Battery
Elemental Ailment Threshold is increased by Overcapped Chaos Resistance
Empowered Attacks deal #% increased Damage
Enemies are Culled on Block
Enemies Chilled by your Hits can be Shattered as though Frozen
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Enemies Frozen by you take #% increased Damage
Enemies have an Accuracy Penalty against you based on Distance
Enemies Hindered by you take #% increased Chaos Damage
Enemies Hindered by you take #% increased Elemental Damage
Enemies Hindered by you take #% increased Physical Damage
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Enemies Immobilised by you take #% less Damage
Enemies in your Presence are Blinded
Enemies in your Presence are Ignited as though dealt # Base Fire Damage
Enemies in your Presence are Intimidated
Enemies in your Presence count as being on Low Life
Enemies in your Presence count as having double Power
Enemies in your Presence Gain #% of Damage as Extra Chaos Damage
Enemies in your Presence have #% to Fire Resistance
Enemies in your Presence have at least #% of Life Reserved
Enemies in your Presence have Fire Exposure
Enemies in your Presence have Lightning Resistance equal to yours
Enemies in your Presence have no Elemental Resistances
Enemies in your Presence killed by anyone count as being killed by you instead
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
Enemies take #% increased Damage for each Elemental Ailment type among&your Ailments on them
Enemies you Curse have #% to Chaos Resistance
Enemies you Kill have a #% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Enemies you Mark take #% increased Damage
Energy Generation is doubled
Energy Shield is increased by Overcapped Cold Resistance
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
Energy Shield Recharge starts on use
Energy Shield Recharge starts when you use a Mana Flask
Equipment and Skill Gems have #% increased Attribute Requirements
Evasion Rating is doubled if you have not been Hit Recently
Evasion Rating is increased by Overcapped Lightning Resistance
Everlasting Sacrifice
Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds
Every 3 seconds during Effect, deal #% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
Every 3 seconds, Consume a nearby Corpse to Recover #% of maximum Life
Every 4 seconds, Recover 1 Life for every # Life Recovery per second from Regeneration
Every Rage also grants #% increased Armour
Every Rage also grants #% increased Stun Threshold
Every second, inflicts Critical Weakness on enemies in your Presence for # second
Excess Life Recovery added as Guard for # seconds
Excess Life Recovery from Leech is applied to Energy Shield
Expedition Monsters in your Maps spawn with half of their Life missing
Expeditions in Area have # Remnants
Expeditions in your Maps have # Remnant
Favours at Ritual Altars in Area costs #% increased Tribute
Favours Deferred at Ritual Altars in Area reappear #% sooner
Favours Deferred at Ritual Altars in your Maps reappear #% sooner
Favours Rerolled at Ritual Altars in Area have #% chance to cost no Tribute
Favours Rerolled at Ritual Altars in your Maps have #% chance to cost no Tribute
Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
Fire Resistance is unaffected by Area Penalties
Fissure Skills have a #% chance to create an additional Fissure
Flammability Magnitude is doubled
Freezes Enemies that are on Full Life
Fully Armour Broken enemies you kill with Hits Shatter
Gain # Fragile Regrowth each second
Gain # Life per Enemy Hit with Attacks
Gain # Life per Enemy Killed
Gain # Mana per Enemy Hit with Attacks
Gain # Mana per Enemy Killed
Gain # Rage on Melee Hit
Gain # Rage when Critically Hit by an Enemy
Gain # Rage when Hit by an Enemy
Gain # Rage when Hit by an Enemy during effect
Gain # random Charge on reaching Maximum Rage
Gain #% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
Gain #% of Damage as Chaos Damage per Undead Minion
Gain #% of Damage as Extra Chaos Damage
Gain #% of Damage as Extra Cold Damage
Gain #% of Damage as Extra Fire Damage
Gain #% of Damage as Extra Lightning Damage
Gain #% of Damage as Extra Physical Damage
Gain #% of damage as Fire damage per 1% Chance to Block
Gain #% of Elemental Damage as Extra Cold Damage
Gain #% of Elemental Damage as Extra Fire Damage
Gain #% of Elemental Damage as Extra Lightning Damage
Gain #% of maximum Life as Extra maximum Energy Shield
Gain #% of Maximum Mana as Armour
Gain #% of maximum Mana as Extra maximum Energy Shield
Gain 0% to #% increased Movement Speed at random when Hit, until Hit again
Gain additional Ailment Threshold equal to #% of maximum Energy Shield
Gain additional Stun Threshold equal to #% of maximum Energy Shield
Gain Arcane Surge when a Minion Dies
Gain Cold Thorns Damage equal to #% of your maximum Mana
Gain Deflection Rating equal to #% of Armour
Gain Deflection Rating equal to #% of Evasion Rating
Gain no inherent bonus from Intelligence
Gain Onslaught for 4 seconds when a Minion Dies
Gain Physical Thorns damage equal to #% of Item Armour on Equipped Body Armour
Gain Tailwind on Critical Hit, no more than once per second
Gains # Charges per Second
Giant's Blood
Grants # Life per Enemy Hit
Grants #% of Life Recovery to Minions
Grants a Frenzy Charge on use
Grants a Power Charge on use
Grants effect of Dreaming Gloom Shrine
Grants effect of Guided Freezing Shrine
Grants effect of Guided Meteoric Shrine
Grants effect of Guided Tempest Shrine
Grants Onslaught during effect
Grants up to your maximum Rage on use
Grenade Skills have +# Cooldown Use
Grenades have #% chance to activate a second time
Has # Charm Slot
Heavy Stuns Enemies that are on Full Life
Herald Skills deal #% increased Damage
Historic
Hits against you have #% reduced Critical Damage Bonus
Hits against you have #% reduced Critical Damage Bonus per Socket filled
Hits Break # Armour
Hits have #% increased Critical Hit Chance against you
Hits with Shield Skills which Heavy Stun enemies break fully Break Armour
If Map was not previously Irradiated, completing Map adds Irradiation instead
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
Immobilise enemies at #% buildup instead of 100%
Increases and Reductions to Mana Regeneration Rate also&apply to Energy Shield Recharge Rate
Increases and Reductions to Minion Attack Speed also affect you
Increases and Reductions to Minion Damage also affect you
Increases and Reductions to Projectile Speed also apply to Damage with Bows
Increases and Reductions to Spell damage also apply to Attacks
Infinite Parry Range
Inflict Cold Exposure on Hit
Inflict Cold Exposure on Igniting an Enemy
Inflict Corrupted Blood for # second on Block, dealing #% of&your maximum Life as Physical damage per second
Inflict Elemental Exposure on Hit
Inflict Elemental Exposure to Enemies 3 metres in front of you&for 4 seconds, every 0.25 seconds while raised
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
Inflicts a random Curse on you when your Totems die, ignoring Curse limit
Inflicts Fire Exposure when this Weapon Fully Breaks Armour
Instant Recovery
Intimidate Enemies on Block for # second
Invocated Spells deal #% increased Damage
Invocated Spells have #% chance to consume half as much Energy
Iron Grip
Iron Reflexes
Iron Will
Knockback direction is reversed
Knocks Back Enemies on Hit
Leech #% of Physical Attack Damage as Life
Leech #% of Physical Attack Damage as Mana
Leech from Critical Hits is instant
Leeches #% of maximum Life when you Cast a Spell
Leeches #% of Physical Damage as Life
Leeches #% of Physical Damage as Mana
Leeching Life from your Hits causes Allies in your Presence to also Leech the same amount of Life
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Life and Mana Flasks can be equipped in either slot
Life Flasks do not recover Life
Life Flasks gain # charges per Second
Life Flasks used while on Low Life apply Recovery Instantly
Life Leech can Overflow Maximum Life
Life Leech is Converted to Energy Shield Leech
Life Leech recovers based on your Chaos damage instead of Physical damage
Life Recharges
Life Recovery from Flasks also applies to Energy Shield
Life Recovery from Flasks can Overflow Maximum Life
Life Recovery from Flasks is instant
Life Recovery from Regeneration is not applied
Life Regeneration is applied to Energy Shield instead
Life that would be lost by taking Damage is instead Reserved&until you take no Damage to Life for # second
Lightning damage from Hits Contributes to Electrocution Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
Lightning Damage of Enemies Hitting you is Lucky
Lightning Damage of Enemies Hitting you is Lucky during effect
Lightning Resistance does not affect Lightning damage taken
Lightning Resistance is unaffected by Area Penalties
Loads an additional bolt
Lose # Life when you use a Skill
Lose #% of maximum Life per second
Lose all Fragile Regrowth when Hit
Lose all Power Charges on reaching maximum Power Charges
Lose all Rage on reaching Maximum Rage
Lose all Tailwind when Hit
Maim on Critical Hit
Mana Flasks gain # charges per Second
Mana Flasks used while on Low Mana apply Recovery Instantly
Mana Recovery other than Regeneration cannot Recover Mana
Manifested Dancing Dervishes die when Rampage ends
Map Boss has +#% chance to drop a Waystone of the current tier or higher
Map Bosses are Hunted by Azmeri Spirits
Map Bosses grant #% increased Experience
Map Bosses have # additional Modifier
Map has # additional random Modifier
Mark Skills have #% increased Skill Effect Duration
Mark Skills have #% increased Use Speed
Maximum # Fragile Regrowth
Maximum Chance to Evade is 50%
Maximum Physical Damage Reduction is 50%
Melee Attack Skills have # to maximum number of Summoned Totems
Melee Hits count as Rampage Kills&Rampage
Meta Skills gain #% increased Energy
Minions cannot Die while affected by a Life Flask
Minions deal #% increased Damage
Minions deal #% increased Damage if you've Hit Recently
Minions gain #% of their maximum Life as Extra maximum Energy Shield
Minions have #% additional Physical Damage Reduction
Minions have #% increased Area of Effect
Minions have #% increased Attack and Cast Speed
Minions have #% increased Cooldown Recovery Rate
Minions have #% increased Critical Damage Bonus
Minions have #% increased Critical Hit Chance
Minions have #% increased maximum Life
Minions have #% to all Elemental Resistances
Minions have #% to Chaos Resistance
Minions have Unholy Might
Minions Regenerate #% of maximum Life per second
Minions' Resistances are equal to yours
Minions Revive #% faster
Modifiers to Maximum Block Chance instead apply to Maximum Resistances
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
Monster Damage Penetrates #% Elemental Resistances
Monster Damage penetrates #% of Cold Resistance
Monster Damage penetrates #% of Fire Resistance
Monster Damage penetrates #% of Lightning Resistance
Monsters are Armoured
Monsters are Evasive
Monsters Break Armour equal to #% of Physical Damage dealt
Monsters deal #% of Damage as Extra Chaos
Monsters deal #% of Damage as Extra Cold
Monsters deal #% of Damage as Extra Fire
Monsters deal #% of Damage as Extra Lightning
Monsters fire # additional Projectiles
Monsters from Abysses have increased Difficulty and Reward for each closed Pit in that Abyss
Monsters gain #% of maximum Life as Extra maximum Energy Shield
Monsters have #% chance to inflict Bleeding on Hit
Monsters have #% chance to Poison on Hit
Monsters have #% chance to steal Power, Frenzy and Endurance charges on Hit
Monsters have #% increased Accuracy Rating
Monsters have #% increased Ailment Threshold
Monsters have #% increased Area of Effect
Monsters have #% increased Attack, Cast and Movement Speed
Monsters have #% increased Critical Hit Chance
Monsters have #% increased Defences
Monsters have #% increased Freeze Buildup
Monsters have #% increased Shock Chance
Monsters have #% increased Stun Buildup
Monsters have #% increased Stun Threshold
Monsters inflict # Grasping Vine on Hit
Monsters inflict #% increased Flammability Magnitude
Monsters Sacrificed at Ritual Altars in Area grant #% increased Tribute
Monsters Sacrificed at Ritual Altars in your Maps grant #% increased Tribute
Monsters take #% reduced Extra Damage from Critical Hits
Moving while Bleeding doesn't cause you to take extra damage
Natural Monster Packs in Area are in a Union of Souls
Natural Rare Monsters in Area are in a Union of Souls with the Map Boss
Natural Rare Monsters in Area Eat the Souls of slain Monsters in their Presence
Natural Rare Monsters in Area have # extra Abyssal Modifier
No Inherent loss of Rage
No Inherent loss of Rage during effect
No Movement Speed Penalty while Shield is Raised
Non-Channelling Spells cost an additional #% of your maximum Life
Non-Channelling Spells deal #% increased Damage per 100 maximum Life
Non-Channelling Spells have #% increased Critical Hit Chance per 100 maximum Life
Notable Passive Skills in Radius also grant # to Maximum Rage
Notable Passive Skills in Radius also grant # to Spirit
Notable Passive Skills in Radius also grant #% chance to gain Volatility on Kill
Notable Passive Skills in Radius also grant #% chance to Pierce an Enemy
Notable Passive Skills in Radius also grant #% faster start of Energy Shield Recharge
Notable Passive Skills in Radius also grant #% increased Area of Effect
Notable Passive Skills in Radius also grant #% increased Area of Effect of Curses
Notable Passive Skills in Radius also grant #% increased Armour Break Duration
Notable Passive Skills in Radius also grant #% increased Attack Speed
Notable Passive Skills in Radius also grant #% increased Attack Speed with Bows
Notable Passive Skills in Radius also grant #% increased Attack Speed with Crossbows
Notable Passive Skills in Radius also grant #% increased Attack Speed with Quarterstaves
Notable Passive Skills in Radius also grant #% increased Attack Speed with Spears
Notable Passive Skills in Radius also grant #% increased Bleeding Duration
Notable Passive Skills in Radius also grant #% increased Blind Effect
Notable Passive Skills in Radius also grant #% increased Block chance
Notable Passive Skills in Radius also grant #% increased bonuses gained from Equipped Quiver
Notable Passive Skills in Radius also grant #% increased Cast Speed
Notable Passive Skills in Radius also grant #% increased chance to inflict Ailments
Notable Passive Skills in Radius also grant #% increased Charm Charges gained
Notable Passive Skills in Radius also grant #% increased Chill Duration on Enemies
Notable Passive Skills in Radius also grant #% increased Cooldown Recovery Rate
Notable Passive Skills in Radius also grant #% increased Critical Damage Bonus
Notable Passive Skills in Radius also grant #% increased Critical Damage Bonus for Attack Damage
Notable Passive Skills in Radius also grant #% increased Critical Damage Bonus with Spears
Notable Passive Skills in Radius also grant #% increased Critical Hit Chance
Notable Passive Skills in Radius also grant #% increased Critical Hit Chance for Attacks
Notable Passive Skills in Radius also grant #% increased Critical Hit Chance for Spells
Notable Passive Skills in Radius also grant #% increased Critical Spell Damage Bonus
Notable Passive Skills in Radius also grant #% increased Crossbow Reload Speed
Notable Passive Skills in Radius also grant #% increased Curse Magnitudes
Notable Passive Skills in Radius also grant #% increased Defences from Equipped Shield
Notable Passive Skills in Radius also grant #% increased Dexterity
Notable Passive Skills in Radius also grant #% increased Duration of Damaging Ailments on Enemies
Notable Passive Skills in Radius also grant #% increased Duration of Ignite, Shock and Chill on Enemies
Notable Passive Skills in Radius also grant #% increased Effect of your Mark Skills
Notable Passive Skills in Radius also grant #% increased Energy Shield from Equipped Focus
Notable Passive Skills in Radius also grant #% increased Flask Charges gained
Notable Passive Skills in Radius also grant #% increased Freeze Buildup
Notable Passive Skills in Radius also grant #% increased Freeze Buildup with Quarterstaves
Notable Passive Skills in Radius also grant #% increased Glory generation for Banner Skills
Notable Passive Skills in Radius also grant #% increased Ignite Magnitude
Notable Passive Skills in Radius also grant #% increased Intelligence
Notable Passive Skills in Radius also grant #% increased Knockback Distance
Notable Passive Skills in Radius also grant #% increased Life Flask Charges gained
Notable Passive Skills in Radius also grant #% increased Life Regeneration rate
Notable Passive Skills in Radius also grant #% increased Magnitude of Ailments you inflict
Notable Passive Skills in Radius also grant #% increased Magnitude of Bleeding you inflict
Notable Passive Skills in Radius also grant #% increased Magnitude of Damaging Ailments you inflict with Critical Hits
Notable Passive Skills in Radius also grant #% increased Magnitude of Poison you inflict
Notable Passive Skills in Radius also grant #% increased Magnitude of Shock you inflict
Notable Passive Skills in Radius also grant #% increased Mana Flask Charges gained
Notable Passive Skills in Radius also grant #% increased Movement Speed
Notable Passive Skills in Radius also grant #% increased Parried Debuff Duration
Notable Passive Skills in Radius also grant #% increased Pin Buildup
Notable Passive Skills in Radius also grant #% increased Poison Duration
Notable Passive Skills in Radius also grant #% increased Presence Area of Effect
Notable Passive Skills in Radius also grant #% increased Projectile Speed
Notable Passive Skills in Radius also grant #% increased Skill Effect Duration
Notable Passive Skills in Radius also grant #% increased Slowing Potency of Debuffs on You
Notable Passive Skills in Radius also grant #% increased Strength
Notable Passive Skills in Radius also grant #% increased Stun Buildup
Notable Passive Skills in Radius also grant #% increased Stun Buildup with Maces
Notable Passive Skills in Radius also grant #% increased Stun Threshold while Parrying
Notable Passive Skills in Radius also grant #% increased Warcry Buff Effect
Notable Passive Skills in Radius also grant #% increased Warcry Cooldown Recovery Rate
Notable Passive Skills in Radius also grant #% increased Withered Magnitude
Notable Passive Skills in Radius also grant #% of Damage is taken from Mana before Life
Notable Passive Skills in Radius also grant #% of Damage taken Recouped as Life
Notable Passive Skills in Radius also grant #% of Skill Mana Costs Converted to Life Costs
Notable Passive Skills in Radius also grant #% to Maximum Chaos Resistance
Notable Passive Skills in Radius also grant #% to Maximum Cold Resistance
Notable Passive Skills in Radius also grant #% to Maximum Fire Resistance
Notable Passive Skills in Radius also grant #% to Maximum Lightning Resistance
Notable Passive Skills in Radius also grant Aura Skills have #% increased Magnitudes
Notable Passive Skills in Radius also grant Damaging Ailments deal damage #% faster
Notable Passive Skills in Radius also grant Debuffs on you expire #% faster
Notable Passive Skills in Radius also grant Gain # Rage on Melee Hit
Notable Passive Skills in Radius also grant Gain # Rage when Hit by an Enemy
Notable Passive Skills in Radius also grant Gain #% of Damage as Extra Chaos Damage
Notable Passive Skills in Radius also grant Gain #% of Damage as Extra Cold Damage
Notable Passive Skills in Radius also grant Gain #% of Damage as Extra Fire Damage
Notable Passive Skills in Radius also grant Gain #% of Damage as Extra Lightning Damage
Notable Passive Skills in Radius also grant Meta Skills gain #% increased Energy
Notable Passive Skills in Radius also grant Minions have #% increased Area of Effect
Notable Passive Skills in Radius also grant Minions have #% increased Attack and Cast Speed
Notable Passive Skills in Radius also grant Minions have #% increased Critical Damage Bonus
Notable Passive Skills in Radius also grant Minions have #% increased Critical Hit Chance
Notable Passive Skills in Radius also grant Offering Skills have #% increased Duration
Notable Passive Skills in Radius also grant Projectiles have #% chance for an additional Projectile when Forking
Notable Passive Skills in Radius also grant Projectiles have #% chance to Chain an additional time from terrain
Notable Passive Skills in Radius also grant Recover #% of maximum Life on Kill
Notable Passive Skills in Radius also grant Recover #% of maximum Mana on Kill
Offering Skills have #% increased Buff effect
Offering Skills have #% increased Duration
Offerings have #% increased Maximum Life
On Corruption, Item gains two Enchantments
On Hitting an enemy, gains maximum added Lightning damage equal to&the enemy's Power for 6 seconds, up to a total of #
On-Kill Effects happen twice
Only affects Passives in Large Ring
Only affects Passives in Massive Ring
Only affects Passives in Medium Ring
Only affects Passives in Medium-Large Ring
Only affects Passives in Medium-Small Ring
Only affects Passives in Small Ring
Only affects Passives in Very Large Ring
Only affects Passives in Very Small Ring
Onslaught
Pain Attunement
Parried enemies take more Spell Damage instead of more Attack Damage
Parrying applies # Stack of Critical Weakness
Passives in Radius can be Allocated without being connected to your tree
Passives in Radius of Ancestral Bond can be Allocated&without being connected to your tree
Passives in Radius of Avatar of Fire can be Allocated&without being connected to your tree
Passives in Radius of Blackflame Covenant can be Allocated&without being connected to your tree
Passives in Radius of Blood Magic can be Allocated&without being connected to your tree
Passives in Radius of Bulwark can be Allocated&without being connected to your tree
Passives in Radius of Chaos Inoculation can be Allocated&without being connected to your tree
Passives in Radius of Conduit can be Allocated&without being connected to your tree
Passives in Radius of Crimson Assault can be Allocated&without being connected to your tree
Passives in Radius of Dance with Death can be Allocated&without being connected to your tree
Passives in Radius of Eldritch Battery can be Allocated&without being connected to your tree
Passives in Radius of Elemental Equilibrium can be Allocated&without being connected to your tree
Passives in Radius of Eternal Youth can be Allocated&without being connected to your tree
Passives in Radius of Giant's Blood can be Allocated&without being connected to your tree
Passives in Radius of Glancing Blows can be Allocated&without being connected to your tree
Passives in Radius of Heartstopper can be Allocated&without being connected to your tree
Passives in Radius of Hollow Palm Technique can be Allocated&without being connected to your tree
Passives in Radius of Iron Reflexes can be Allocated&without being connected to your tree
Passives in Radius of Mind Over Matter can be Allocated&without being connected to your tree
Passives in Radius of Necromantic Talisman can be Allocated&without being connected to your tree
Passives in Radius of Oasis can be Allocated&without being connected to your tree
Passives in Radius of Pain Attunement can be Allocated&without being connected to your tree
Passives in Radius of Resolute Technique can be Allocated&without being connected to your tree
Passives in Radius of Resonance can be Allocated&without being connected to your tree
Passives in Radius of Ritual Cadence can be Allocated&without being connected to your tree
Passives in Radius of Trusted Kinship can be Allocated&without being connected to your tree
Passives in Radius of Unwavering Stance can be Allocated&without being connected to your tree
Passives in Radius of Vaal Pact can be Allocated&without being connected to your tree
Passives in Radius of Walker of the Wilds can be Allocated&without being connected to your tree
Passives in Radius of Whispers of Doom can be Allocated&without being connected to your tree
Passives in Radius of Zealot's Oath can be Allocated&without being connected to your tree
Permanently Intimidate enemies on Block
Physical Damage is Pinning
Pin Enemies which are Primed for Pinning
Players and their Minions deal no damage for 3 out of every 10 seconds
Players are Cursed with Elemental Weakness
Players are Cursed with Enfeeble
Players are Cursed with Temporal Chains
Players are Marked for Death for # seconds&after killing a Rare or Unique monster
Players are periodically Cursed with Elemental Weakness
Players are periodically Cursed with Enfeeble
Players are periodically Cursed with Temporal Chains
Players gain #% reduced Flask Charges
Players have #% less Recovery Rate of Life and Energy Shield
Players have #% more Cooldown Recovery Rate
Players have #% more Defences
Players have #% more maximum Life and Energy Shield
Players have #% more Movement and Skill Speed for each time they've used a Skill Recently
Players have #% more Recovery Rate of Life, Mana and Energy Shield
Players steal the Eaten Souls of Slain Rare Monsters in Area
Possessed by Spirit Of The Bear for # seconds on use
Possessed by Spirit Of The Boar for # seconds on use
Possessed by Spirit Of The Cat for # seconds on use
Possessed by Spirit Of The Owl for # seconds on use
Possessed by Spirit Of The Ox for # seconds on use
Possessed by Spirit Of The Primate for # seconds on use
Possessed by Spirit Of The Serpent for # seconds on use
Possessed by Spirit Of The Stag for # seconds on use
Possessed by Spirit Of The Wolf for # seconds on use
Presence Radius is doubled
Prevent #% of Damage from Deflected Hits
Projectile Attacks have a #% chance to fire two additional Projectiles while moving
Projectiles deal #% increased Damage with Hits against Enemies further than 6m
Projectiles deal #% increased Damage with Hits against Enemies within 2m
Projectiles from Spells cannot Pierce
Projectiles have #% chance for an additional Projectile when Forking
Projectiles have #% chance to Chain an additional time from terrain
Projectiles have #% increased Critical Damage Bonus against Enemies within 2m
Projectiles have #% increased Critical Hit Chance against Enemies further than 6m
Projectiles Pierce all Ignited enemies
Projectiles Split towards # targets
Rare Monsters have # additional Modifier
Rare Monsters have a #% chance to have an additional Modifier
Rare Monsters in your Maps have # additional Modifier
Rare Monsters in your Maps have a #% chance to have an additional Modifier
Recover # Life when Used
Recover # Mana when Used
Recover #% of maximum Life for each Endurance Charge consumed
Recover #% of maximum Life on Kill
Recover #% of maximum Life on Killing a Poisoned Enemy
Recover #% of maximum Life when you Block
Recover #% of Maximum Life when you expend at least 10 Combo
Recover #% of maximum Mana on Kill
Recover #% of maximum Mana when a Charm is used
Recover #% of Maximum Mana when you expend at least 10 Combo
Recover #% of Missing Life before being Hit by an Enemy
Recover #% of your maximum Life when an Enemy dies in your Presence
Recover #% of your maximum Mana when an Enemy dies in your Presence
Recover all Mana when Used
Recover Life equal to #% of Mana Flask's Recovery Amount when used
Recover Mana equal to #% of Life Flask's Recovery Amount when used
Reflects opposite Ring
Regenerate # Life per second per Maximum Energy Shield
Regenerate # Rage per second
Regenerate #% of maximum Life per second
Regenerate #% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
Regenerate #% of maximum Life per second while on Low Life
Regenerate #% of maximum Life per second while Surrounded
Remembrancing # songworthy deeds by the line of Medved&Passives in radius are Conquered by the Kalguur
Remembrancing # songworthy deeds by the line of Olroth&Passives in radius are Conquered by the Kalguur
Remembrancing # songworthy deeds by the line of Vorana&Passives in radius are Conquered by the Kalguur
Remnants can be collected from #% further away
Remnants have #% increased effect
Removes #% of Life Recovered from Mana when used
Removes #% of Mana Recovered from Life when used
Require # additional enemies to be Surrounded
Rerolling Favours at Ritual Altars in Area costs #% increased Tribute
Rerolling Favours at Ritual Altars in your Maps costs #% increased Tribute
Revived Monsters from Ritual Altars in Area have #% increased chance to be Magic
Revived Monsters from Ritual Altars in Area have #% increased chance to be Rare
Revived Monsters from Ritual Altars in your Maps have #% increased chance to be Magic
Revived Monsters from Ritual Altars in your Maps have #% increased chance to be Rare
Right ring slot: Projectiles from Spells cannot Fork
Right ring slot: Projectiles from Spells Chain +# times
Ritual Altars in Area allow rerolling Favours an additional time
Ritual Altars in your Maps allow rerolling Favours an additional time
Ritual Favours in Area have #% increased chance to be Omens
Ritual Favours in your Maps have #% increased chance to be Omens
Rolls only the minimum or maximum Damage value for each Damage Type
Runic Monsters in your Maps are Duplicated
Sacrifice # Life to not consume the last bolt when firing
Sacrifice #% of Life to gain that much Energy Shield when you Cast a Spell
Sacrifice up to 10 Chaos Orbs to receive double on Trial completion
Sacrifice up to 10 Gemcutter's Prisms to receive double on Trial completion
Sacrifice up to 10 Greater Exalted Orbs to receive double on Trial completion
Sacrifice up to 10 Greater Regal Orbs to receive double on Trial completion
Sacrifice up to 10 Orbs of Alchemy to receive double on Trial completion
Sacrifice up to 10 Vaal Orbs to receive double on Trial completion
Sacrifice up to 20 Arcanist's Etchers to receive double on Trial completion
Sacrifice up to 20 Armourer's Scraps to receive double on Trial completion
Sacrifice up to 20 Artificer's Orbs to receive double on Trial completion
Sacrifice up to 20 Blacksmith's Whetstones to receive double on Trial completion
Sacrifice up to 20 Exalted Orbs to receive double on Trial completion
Sacrifice up to 20 Glassblower's Baubles to receive double on Trial completion
Sacrifice up to 20 Regal Orbs to receive double on Trial completion
Sacrifice up to 3 Divine Orbs to receive double on Trial completion
Sacrifice up to 3 Orb of Annulments to receive double on Trial completion
Sacrifice up to 3 Orbs of Chance to receive double on Trial completion
Sacrifice up to 3 Perfect Chaos Orbs to receive double on Trial completion
Sacrifice up to 3 Perfect Exalted Orbs to receive double on Trial completion
Sacrifice up to 3 Perfect Regal Orbs to receive double on Trial completion
Sacrifice up to 5 Greater Chaos Orbs to receive double on Trial completion
Share Charges with Allies in your Presence
Shocks you when you reach maximum Power Charges
Skills gain #% of Damage as Chaos Damage per 3 Life Cost
Skills gain a Base Life Cost equal to #% of Base Mana Cost
Skills have # seconds to Cooldown
Skills have +# to Limit
Skills have a #% chance to not consume Glory
Skills have a #% longer Perfect Timing window
Skills reserve 50% less Spirit
Slaying Rare Monsters in Area pauses the Delirium Mirror Timer for 1 second
Slaying Rare Monsters in your Maps pauses the Delirium Mirror Timer for 1 second
Small Passive Skills in Radius also grant # to maximum Life
Small Passive Skills in Radius also grant # to maximum Mana
Small Passive Skills in Radius also grant #% chance to Blind Enemies on Hit with Attacks
Small Passive Skills in Radius also grant #% chance to inflict Bleeding on Hit
Small Passive Skills in Radius also grant #% chance to Poison on Hit
Small Passive Skills in Radius also grant #% increased Accuracy Rating
Small Passive Skills in Radius also grant #% increased Accuracy Rating with Bows
Small Passive Skills in Radius also grant #% increased amount of Life Leeched
Small Passive Skills in Radius also grant #% increased amount of Mana Leeched
Small Passive Skills in Radius also grant #% increased Armour
Small Passive Skills in Radius also grant #% increased Attack Damage
Small Passive Skills in Radius also grant #% increased chance to Shock
Small Passive Skills in Radius also grant #% increased Chaos Damage
Small Passive Skills in Radius also grant #% increased Charm Effect Duration
Small Passive Skills in Radius also grant #% increased Cold Damage
Small Passive Skills in Radius also grant #% increased Curse Duration
Small Passive Skills in Radius also grant #% increased Damage against Enemies with Fully Broken Armour
Small Passive Skills in Radius also grant #% increased Damage if you have Consumed a Corpse Recently
Small Passive Skills in Radius also grant #% increased Damage while you have an active Charm
Small Passive Skills in Radius also grant #% increased Damage with Bows
Small Passive Skills in Radius also grant #% increased Damage with Crossbows
Small Passive Skills in Radius also grant #% increased Damage with Hits against Rare and Unique Enemies
Small Passive Skills in Radius also grant #% increased Damage with Maces
Small Passive Skills in Radius also grant #% increased Damage with Quarterstaves
Small Passive Skills in Radius also grant #% increased Damage with Spears
Small Passive Skills in Radius also grant #% increased Damage with Warcries
Small Passive Skills in Radius also grant #% increased Elemental Ailment Threshold
Small Passive Skills in Radius also grant #% increased Elemental Damage
Small Passive Skills in Radius also grant #% increased Energy Shield Recharge Rate
Small Passive Skills in Radius also grant #% increased Evasion Rating
Small Passive Skills in Radius also grant #% increased Fire Damage
Small Passive Skills in Radius also grant #% increased Flammability Magnitude
Small Passive Skills in Radius also grant #% increased Flask Effect Duration
Small Passive Skills in Radius also grant #% increased Freeze Threshold
Small Passive Skills in Radius also grant #% increased Global Physical Damage
Small Passive Skills in Radius also grant #% increased Hazard Damage
Small Passive Skills in Radius also grant #% increased Life Recovery from Flasks
Small Passive Skills in Radius also grant #% increased Lightning Damage
Small Passive Skills in Radius also grant #% increased Mana Recovery from Flasks
Small Passive Skills in Radius also grant #% increased Mana Regeneration Rate
Small Passive Skills in Radius also grant #% increased maximum Energy Shield
Small Passive Skills in Radius also grant #% increased maximum Life
Small Passive Skills in Radius also grant #% increased maximum Mana
Small Passive Skills in Radius also grant #% increased Melee Damage
Small Passive Skills in Radius also grant #% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
Small Passive Skills in Radius also grant #% increased Minion Accuracy Rating
Small Passive Skills in Radius also grant #% increased Parry Damage
Small Passive Skills in Radius also grant #% increased Projectile Damage
Small Passive Skills in Radius also grant #% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
Small Passive Skills in Radius also grant #% increased Shock Duration
Small Passive Skills in Radius also grant #% increased Spell Damage
Small Passive Skills in Radius also grant #% increased Stun Threshold
Small Passive Skills in Radius also grant #% increased Stun Threshold if you haven't been Stunned Recently
Small Passive Skills in Radius also grant #% increased Thorns damage
Small Passive Skills in Radius also grant #% increased Totem Damage
Small Passive Skills in Radius also grant #% increased Totem Life
Small Passive Skills in Radius also grant #% increased Totem Placement speed
Small Passive Skills in Radius also grant #% increased Warcry Speed
Small Passive Skills in Radius also grant #% increased Weapon Swap Speed
Small Passive Skills in Radius also grant #% reduced Freeze Duration on you
Small Passive Skills in Radius also grant #% reduced Ignite Duration on you
Small Passive Skills in Radius also grant #% reduced Shock duration on you
Small Passive Skills in Radius also grant #% to Chaos Resistance
Small Passive Skills in Radius also grant #% to Cold Resistance
Small Passive Skills in Radius also grant #% to Fire Resistance
Small Passive Skills in Radius also grant #% to Lightning Resistance
Small Passive Skills in Radius also grant Attack Hits apply Incision
Small Passive Skills in Radius also grant Banner Skills have #% increased Area of Effect
Small Passive Skills in Radius also grant Banner Skills have #% increased Duration
Small Passive Skills in Radius also grant Break #% increased Armour
Small Passive Skills in Radius also grant Companions deal #% increased Damage
Small Passive Skills in Radius also grant Companions have #% increased maximum Life
Small Passive Skills in Radius also grant Damage Penetrates #% Cold Resistance
Small Passive Skills in Radius also grant Damage Penetrates #% Fire Resistance
Small Passive Skills in Radius also grant Damage Penetrates #% Lightning Resistance
Small Passive Skills in Radius also grant Dazes on Hit
Small Passive Skills in Radius also grant Empowered Attacks deal #% increased Damage
Small Passive Skills in Radius also grant Gain additional Ailment Threshold equal to #% of maximum Energy Shield
Small Passive Skills in Radius also grant Gain additional Stun Threshold equal to #% of maximum Energy Shield
Small Passive Skills in Radius also grant Herald Skills deal #% increased Damage
Small Passive Skills in Radius also grant Mark Skills have #% increased Skill Effect Duration
Small Passive Skills in Radius also grant Mark Skills have #% increased Use Speed
Small Passive Skills in Radius also grant Minions deal #% increased Damage
Small Passive Skills in Radius also grant Minions have #% additional Physical Damage Reduction
Small Passive Skills in Radius also grant Minions have #% increased maximum Life
Small Passive Skills in Radius also grant Minions have #% to all Elemental Resistances
Small Passive Skills in Radius also grant Minions have #% to Chaos Resistance
Small Passive Skills in Radius also grant Offerings have #% increased Maximum Life
Small Passive Skills in Radius also grant Triggered Spells deal #% increased Spell Damage
Soul Eater
Spell Skills have # to maximum number of Summoned Totems
Spell Skills have #% increased Area of Effect
Spells fire # additional Projectiles&Spells fire Projectiles in a circle
Spells have a #% chance to inflict Withered for 4 seconds on Hit
Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
Strikes deal Splash damage to targets within 1.5 metres
Take # Chaos damage per second per Endurance Charge
Take # Fire Damage when you Ignite an Enemy
Take #% of Mana Costs you pay for Skills as Physical Damage
Take no Extra Damage from Critical Hits
Targets can be affected by # of your Poisons at the same time
The Effect of Chill on you is reversed
This item gains bonuses from Socketed Items as though it was a Body Armour
This item gains bonuses from Socketed Items as though it was a Helmet
This item gains bonuses from Socketed Items as though it was a Shield
This item gains bonuses from Socketed Items as though it was Boots
This item gains bonuses from Socketed Items as though it was Gloves
This Weapon's Critical Hit Chance is #%
Thorns can Retaliate against all Hits
Trigger Decompose Skill on Step
Trigger Ember Fusillade Skill on casting a Spell
Trigger Lightning Bolt Skill on Critical Hit
Trigger Spark Skill on killing a Shocked Enemy
Triggered Spells deal #% increased Spell Damage
Triggers Level # Manifest Dancing Dervishes on Rampage
Undead Minions have #% reduced Reservation
Unwavering Stance
Upgrades Radius to Large
Upgrades Radius to Medium
Virtuous
Warcries Explode Corpses dealing #% of their Life as Physical Damage
Warcry Skills have #% increased Area of Effect
When a Party Member in your Presence Casts a Spell, you&Sacrifice #% of Mana and they Leech that Mana
When you Consume a Charge Trigger Chaotic Surge to gain # Chaos Surge
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
When you reload, triggers Gemini Surge to alternately&gain # Cold Surge or # Fire Surge
Withered you inflict has infinite Duration
You and Allies in your Presence have #% increased Accuracy Rating
You and Allies in your Presence have #% increased Attack Speed
You and Allies in your Presence have #% increased Cast Speed
You and Allies in your Presence have #% increased Cooldown Recovery Rate
You and Allies in your Presence have #% to Chaos Resistance
You are considered on Low Life while at #% of maximum Life or below instead
You can apply # additional Curses
You can have two Companions of different types
You can only Socket Emerald Jewels in this item
You can only Socket Ruby Jewels in this item
You can only Socket Sapphire Jewels in this item
You can Socket an additional copy of each Lineage Support Gem, in different Skills
You can wield Two-Handed Axes, Maces and Swords in one hand
You cannot be Chilled for # second after being Chilled
You cannot be Chilled or Frozen
You cannot be Frozen for # second after being Frozen
You cannot be Ignited for # second after being Ignited
You cannot be Shocked for # second after being Shocked
You cannot Sprint
You count as on Full Mana while at #% of maximum Mana or above
You count as on Low Life while at #% of maximum Mana or below
You count as on Low Mana while at #% of maximum Life or below
You gain Onslaught for # seconds on Kill
You have a Smoke Cloud around you while stationary
You have Consecrated Ground around you while stationary
You have no Accuracy Penalty at Distance
You have no Elemental Resistances
You have no Life Regeneration
You have no Spirit
You have Unholy Might
You lose #% of maximum Energy Shield per second
You take #% of damage from Blocked Hits
You take #% of damage from Blocked Hits while Active Blocking
You take Fire Damage instead of Physical Damage from Bleeding
Your base Energy Shield Recharge Delay is # second
Your Critical Damage Bonus is 250%
Your Critical Hits do not deal extra Damage
Your Heavy Stun buildup empties #% faster
Your Hits can Penetrate Elemental Resistances down to a minimum of -50%
Your Life Flask also applies to your Minions
Your Maps are inhabited by # additional Rogue Exile
Your Maps contain # additional Strongboxes
Your Maps contain #% increased number of Runic Monster Markers
Your Maps contain an additional Essence
Your Maps contain an additional Rare Chest
Your Maps contain an additional Shrine
Your Maps have # additional random Modifier
Your Maps have #% chance to contain a Shrine
Your Maps have #% chance to contain a Strongbox
Your Maps have #% chance to contain an Essence
Your Maps have #% increased chance to contain Azmeri Spirits
Your Maps have #% increased chance to contain Essences
Your Maps have #% increased chance to contain Rogue Exiles
Your Maps have #% increased chance to contain Shrines
Your Maps have #% increased chance to contain Strongboxes
Your Maps which contain Breaches have #% chance to contain an additional Breach
Your Maps which contain Breaches have #% chance to contain three additional Breaches
Your speed is unaffected by Slows
